System and method for toy adoption and marketing
First Claim
1. A method for providing a virtual world presentation to a user for entertainment, comprising the steps of:
- storing data relating to a plurality of registration codes, each of said registration codes corresponding to one of a plurality of toys;
serving content, via a communication network, to a user computer;
receiving one of said registration codes transmitted from the user computer via one or both of the communication network and an additional communication network;
verifying said one of said registration codes against said data relating to said plurality of registration codes;
registering a toy corresponding to said one of said registration codes after said verifying; and
providing virtual world data for including in said content, wherein said virtual world data is for use by the user computer to present a virtual world to the user, and wherein said virtual world includes a virtual toy representing the toy.
2 Assignments
0 Petitions
Accused Products
Abstract
An Entertainment System in combination with a commercially purchased toy, wherein the system allows a toy user to register the toy online using a registration code, allowing the user access to various entertainment activities and scenarios in a “virtual world” including a virtual representation of the toy, via a computer connected to the Internet. The system then encourages the user to purchase additional toys to enjoy additional benefits using the Entertainment System. The Entertainment System including a database subsystem, a registration subsystem, a server subsystem, and a virtual world providing subsystem.
248 Citations
25 Claims
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1. A method for providing a virtual world presentation to a user for entertainment, comprising the steps of:
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storing data relating to a plurality of registration codes, each of said registration codes corresponding to one of a plurality of toys;
serving content, via a communication network, to a user computer;
receiving one of said registration codes transmitted from the user computer via one or both of the communication network and an additional communication network;
verifying said one of said registration codes against said data relating to said plurality of registration codes;
registering a toy corresponding to said one of said registration codes after said verifying; and
providing virtual world data for including in said content, wherein said virtual world data is for use by the user computer to present a virtual world to the user, and wherein said virtual world includes a virtual toy representing the toy. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A method for providing a virtual world presentation to a user of a toy for entertainment, comprising the steps of:
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a user obtaining the toy including a corresponding registration code;
storing data relating to a plurality of registration codes, each of said registration codes corresponding to one of a plurality of toys, wherein said toy is one of said plurality of toys and wherein said corresponding registration code is one of said plurality of registration codes;
serving content, via a public communication network, to a user computer;
receiving said registration code transmitted from the user computer via one or both of the public communication network and an additional public communication network;
verifying said registration code against said data relating to said plurality of registration codes;
registering the toy in said system after said verifying; and
providing virtual world data for including in said content, wherein said virtual world data is for use by the user computer to present a virtual world to the user, and wherein said virtual world includes a virtual toy representing the toy, and further wherein said virtual world provides a plurality of activities for the user to participate in through user interactions with the user computer over one or both of the public communication network and the additional public communication network. - View Dependent Claims (22)
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23. A method for providing a virtual world presentation to a user of a toy for entertainment, comprising the steps of:
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a user obtaining the toy including a corresponding registration code;
serving content, via a communication network, to a user computer;
receiving one or both of data and commands from the user computer;
verifying the toy by determining a validity of the registration code;
registering the toy for allowing the user to access a restricted portion of an entertainment system; and
said system providing virtual world data for including in said content, wherein said virtual world data is for use by the user computer to present a virtual world to the user, and wherein said virtual world includes a virtual toy representing the toy, and further wherein said virtual world provides a plurality of activities for the user to participate in via interactions with the user computer. - View Dependent Claims (24)
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25. A computer readable medium storing computer readable program code for performing a method for presenting a display to the user of a toy, said method using a computer system, said method comprising the steps of:
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storing data relating to a plurality of registration codes, each of the registration codes corresponding to one of a plurality of toys, wherein the toy is one of the plurality of toys and wherein a corresponding registration code is one of said plurality of registration codes;
serving content, via a public communication network, to a user computer;
receiving the corresponding registration code transmitted from the user computer via one or both of the public communication network and an additional public communication network;
verifying the corresponding registration code against said data relating to the plurality of registration codes;
registering the toy after said verifying; and
providing virtual world data for including in said content, wherein said virtual world data is for use by the user computer to present a virtual world to the user, and wherein said virtual world includes a virtual toy representing the toy, and further wherein said virtual world provides a plurality of activities for the user to participate in through user interactions with the user computer over one or both of the public communication network and the additional public communication network, and still further wherein said virtual toy participates in one or more of said plurality of activities in said virtual world via said interactions.
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Specification