Entertainment monitoring system and method
1 Assignment
0 Petitions
Accused Products
Abstract
An entertainment management system for the gaming industry provides real-time multi-site, slot accounting, player tracking, cage credit and vault, sports book data collection, and table game accounting.
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Citations
51 Claims
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1-32. -32. (canceled)
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33. An entertainment monitoring system, comprising:
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a gaming area;
a plurality of electronic gaming machines disposed in the gaming area for play by a plurality of players;
a computer based module coupled to each of the electronic gaming machines for processing electronic gaming data relating to play of the electronic gaming machines by the players, financial transactions between the players and the electronic gaming machines, and identification of the players;
a plurality of gaming tables disposed in the gaming area for play by the plurality of players;
a plurality of computer workstations for processing table data relating to play at the gaming tables by the players, financial transactions between the players and the gaming tables, and identification of the players;
a computer network having a database computer coupled to the computer based modules and the computer workstations for receiving the electronic gaming data and the table data and storing the data in a database;
a player tracking module operable on said computer network for registering the players, issuing a player tracking card to each of the players to identify the players at the electronic gaming machines and the gaming tables, evaluating the electronic gaming data and the table data for each of the players, and awarding complimentary points to the players based on the evaluated data; and
a redemption center in electronic communication with the player tracking module outside of the gaming area and remote from the electronic gaming machines and the gaming tables where the players can redeem their awarded complimentary points. - View Dependent Claims (34, 35, 36, 37, 38)
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39. A method of monitoring a gaming area having a plurality of electronic gaming machines and a plurality of gaming tables for play by a plurality of players, said method including the steps of:
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registering the players in a player tracking module operable on a computer network and issuing a player tracking card to each of the registered players;
processing electronic gaming data relating to play of the electronic gaming machines by the registered players, financial transactions between the registered players and the electronic gaming machines, and identification of the registered players using the player tracking cards;
processing table data relating to play at the gaming tables by the registered players, financial transactions between the registered players and the gaming tables, and identification of the registered players using the player tracking cards;
storing the electronic gaming data and the table data in a database;
evaluating the electronic gaming data and the table data for the registered players and awarding complimentary points to the registered players based on the evaluated data; and
redeeming the awarded complimentary points by the registered players at a redemption center electronically linked to the computer network outside of the gaming area and remote from the electronic gaming machines and the gaming tables. - View Dependent Claims (40, 41)
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42. A method of tracking a player in a gaming area having a plurality of electronic gaming machines, said method including the steps of:
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registering the player in a player tracking module operable on a computer network by creating a player account and issuing a player tracking card associated with the player account to the player;
adding funds to player account using the player tracking card and retaining the added funds as credits on the computer network;
identifying the registered player at a first electronic gaming machine using the player tracking card and transferring the credits from the player account to the first electronic gaming machine;
processing electronic gaming data relating to play of the first electronic gaming machine by the registered player, the credit transfer between the player account and the first electronic gaming machine, and the identification of the registered player using the player tracking card;
storing the electronic gaming data in a database on the computer network;
evaluating the stored electronic gaming data and awarding complimentary points to the registered player based on the evaluated electronic gaming data; and
redeeming the awarded complimentary points by the registered player at a redemption center electronically linked to the computer network outside of the gaming area and remote from the electronic gaming machines. - View Dependent Claims (43, 44)
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45. An entertainment monitoring system, comprising:
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a gaming area;
a plurality of electronic gaming machines disposed in the gaming area for play by a plurality of players;
a computer based module coupled to each of the electronic gaming machines for processing electronic gaming data relating to play of the electronic gaming machines by the players, financial transactions between the players and the electronic gaming machines, and identification of the players;
a computer network having a database computer coupled to the computer based modules for receiving the electronic gaming data and storing the electronic gaming data in a database;
a player tracking module operable on said computer network for registering the players, issuing a player tracking card to each of the players to identify the players at the electronic gaming machines, evaluating the electronic gaming data for each of the players, and awarding complimentary points to the players based on the evaluated electronic gaming data; and
a redemption center in electronic communication with the player tracking module outside of the gaming area and remote from the electronic gaming machines where the players can redeem their awarded complimentary points. - View Dependent Claims (46, 47, 48)
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49. A method of monitoring a gaming area having a plurality of electronic gaming machines for play by a plurality of players, said method including the steps of:
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registering the players in a player tracking module operable on a computer network and issuing a player tracking card to each of the registered players;
processing electronic gaming data relating to play of the electronic gaming machines by the registered players, financial transactions between the registered players and the electronic gaming machines, and identification of the registered players using the player tracking cards;
storing the electronic gaming data in a database;
evaluating the electronic gaming data and the table data and awarding complimentary points to the registered players based on the evaluated data; and
redeeming the awarded complimentary points by the registered players at a redemption center electronically linked to the computer network outside of the gaming area and remote from the electronic gaming machines. - View Dependent Claims (50, 51)
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Specification