Method and system for increasing player participation of a gaming device
First Claim
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1. A method for increasing player participation in a gaming device, comprising:
- providing a game having a hit frequency for each winning outcome;
assigning a non-monetary prize to each winning outcome, the prize having a player perceived value greater than an acquisition cost of the prize, and wherein the player perceived value is a monetary value the player associates with the non-monetary prize; and
configuring the gaming device to increase player participation in the gaming device, wherein the player-perceived performance value of the gaming device is greater than a device performance value of the gaming device, wherein the player-perceived performance value is a sum of a product of the hit frequency for each winning outcome, and the player perceived value and the device performance value is a sum of a product of the hit frequency for each winning outcome and an assigned pay table value.
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Abstract
A system and method are set form for increasing a players participation and entertainment value in the play of a gaming device such as a slot machine. The system and method includes offering a prize award such as a product or service for the player obtaining a predetermined outcome such as a jackpot. The prize has an acquisition cost (A) to the game operator who assigns to the prize a pay table value (B) for calculation and configuring the performance of the gaming device. The player attributes a value (C) to the prize. The system and method are configured such that (A)≦(B)<(C).
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Citations
12 Claims
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1. A method for increasing player participation in a gaming device, comprising:
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providing a game having a hit frequency for each winning outcome;
assigning a non-monetary prize to each winning outcome, the prize having a player perceived value greater than an acquisition cost of the prize, and wherein the player perceived value is a monetary value the player associates with the non-monetary prize; and
configuring the gaming device to increase player participation in the gaming device, wherein the player-perceived performance value of the gaming device is greater than a device performance value of the gaming device, wherein the player-perceived performance value is a sum of a product of the hit frequency for each winning outcome, and the player perceived value and the device performance value is a sum of a product of the hit frequency for each winning outcome and an assigned pay table value. - View Dependent Claims (5)
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- 2. The method of claim 2, further comprising assigning the pay table value to the non-monetary prize.
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6. A method for increasing player participation in a gaming device, comprising:
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providing a game having a hit frequency for each winning outcome;
assigning a non-monetary prize to each winning outcome, the prize having an acquisition value less than or equal to a pay table value, and a player perceived value greater than the pay table value; and
configuring the gaming device to increase player participation in the gaming device, wherein a player-perceived performance value of the gaming device is greater than a device performance value of the gaming device. - View Dependent Claims (7, 8, 9)
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10. A method for increasing player participation in a gaming device, comprising:
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providing a game having a hit frequency for each winning outcome;
assigning a non-monetary prize to at least one winning outcome, setting an acquisition value and an assigned pay table value for the non-monetary prize, wherein the player perceived value of the prize is a monetary value the player associates with the non-monetary prize, and wherein the player perceived value is greater than the acquisition value and the assigned pay table value;
configuring the gaming device to increase player participation in the gaming device, wherein a player-perceived performance value of the gaming device is greater than a device performance value of the gaming device; and
providing a means for dispensing to the player the non-monetary prize or a voucher redeemable for the non-monetary prize. - View Dependent Claims (11, 12)
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Specification