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Method and system for increasing player participation of a gaming device

  • US 20050181865A1
  • Filed: 04/01/2005
  • Published: 08/18/2005
  • Est. Priority Date: 02/12/2002
  • Status: Active Grant
First Claim
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1. A method for increasing player participation in a gaming device, comprising:

  • providing a game having a hit frequency for each winning outcome;

    assigning a non-monetary prize to each winning outcome, the prize having a player perceived value greater than an acquisition cost of the prize, and wherein the player perceived value is a monetary value the player associates with the non-monetary prize; and

    configuring the gaming device to increase player participation in the gaming device, wherein the player-perceived performance value of the gaming device is greater than a device performance value of the gaming device, wherein the player-perceived performance value is a sum of a product of the hit frequency for each winning outcome, and the player perceived value and the device performance value is a sum of a product of the hit frequency for each winning outcome and an assigned pay table value.

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