SIP based VoIP multiplayer network games
First Claim
1. A system for providing simultaneous context based audio interaction among a plurality of participants in a network based gaming environment, the system comprising:
- a game server in communication with a plurality of game participants, the game server capable of hosting the network based gaming environment and maintaining a game state profile for each game participant; and
an audio conference server in communication with the game server, the audio conference server capable of hosting a voice over internet protocol based audio conference between two or more game participants;
wherein the audio conference server establishes the audio conference in response to instructions from the game server.
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Accused Products
Abstract
This invention is directed to a system and method for the close coupling of Session Initiation Protocol (SIP) based Voice over Internet Protocol (VoIP) with multiplayer network games. Game state dependent voice communications are used as another method of player interaction in the game environment. The system uses SIP enhanced game servers and conference servers with audio mixing capabilities, and the game server controls the creation, maintenance and changing of the voice conferences. Participation in a voice conference is determined by the game state features associated with each player including distance and direction to determine how the voices are mixed in a voice conference.
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Citations
38 Claims
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1. A system for providing simultaneous context based audio interaction among a plurality of participants in a network based gaming environment, the system comprising:
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a game server in communication with a plurality of game participants, the game server capable of hosting the network based gaming environment and maintaining a game state profile for each game participant; and
an audio conference server in communication with the game server, the audio conference server capable of hosting a voice over internet protocol based audio conference between two or more game participants;
wherein the audio conference server establishes the audio conference in response to instructions from the game server. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A method for providing simultaneous context based audio interaction among a plurality of participants in a network based gaming environment, the method comprising:
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establishing a network based game environment containing a plurality of game participants;
maintaining a game state profile for each one of the game participants; and
establishing one or more voice over internet protocol based audio conferences among the game participants based upon the game state profiles. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25)
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26. A computer readable medium containing a computer executable code that when read by a computer causes the computer to perform a method for providing simultaneous context based audio interaction among a plurality of participants in a network based gaming environment, the method comprising:
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establishing a network based game environment containing a plurality of game participants;
maintaining a game state profile for each one of the game participants; and
establishing one or more voice over internet protocol based audio conferences among the game participants based upon the game state profiles. - View Dependent Claims (27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38)
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Specification