Method for realizing virtual commercial transaction in game
First Claim
1. A game apparatus for executing a game including virtual commercial transactions between a plurality of dealers existing in a virtual space and a player character that operates according to a player'"'"'s instruction, comprising:
- a dealer union storage that stores a plurality of dealer unions, to which each of the dealers belongs;
an evaluation value setting section that sets an evaluation value of each dealer union based on previous commercial transactions performed between the player character and the plurality of dealers; and
a transaction form changer that changes a form of a current commercial transaction performed between one of the plurality of dealers and the player character according to the evaluation value of the dealer union to which the dealer belongs.
2 Assignments
0 Petitions
Accused Products
Abstract
Multiple shops exist in a virtual space of a game. Each shop belongs to any one of multiple unions. When a player character buys or sells a game item at any of the shops, a power point value of the union to which the shop belongs is increased according to the sales amount. The higher the power rank of the union to which the shop belongs becomes, the more the types of sellable and buyable game items are increased. The higher the power rank of the union to which the shop belongs becomes, the more cheaply the player can buy the game item and the higher the amount the player can sell the game item. The higher the power rank of the union where the shop belongs becomes, the more points that are given to a point card according to the buying or selling of the game items.
91 Citations
29 Claims
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1. A game apparatus for executing a game including virtual commercial transactions between a plurality of dealers existing in a virtual space and a player character that operates according to a player'"'"'s instruction, comprising:
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a dealer union storage that stores a plurality of dealer unions, to which each of the dealers belongs;
an evaluation value setting section that sets an evaluation value of each dealer union based on previous commercial transactions performed between the player character and the plurality of dealers; and
a transaction form changer that changes a form of a current commercial transaction performed between one of the plurality of dealers and the player character according to the evaluation value of the dealer union to which the dealer belongs. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A game apparatus for executing a game including virtual commercial transactions between a plurality of dealers existing in a virtual space and a player character that operates according to a player'"'"'s instruction, comprising:
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a program memory that stores a program, a data memory that stores data; and
a processor that executes the program;
wherein said data memory stores a plurality of dealer unions to which each of the plurality of dealers, belongs;
wherein the program causes said processor to execute;
setting an evaluation value of each dealer union based on previous commercial transactions performed between the player character and the plurality of dealers; and
changing a form of a current commercial transaction performed between one of the plurality of dealers and the player character according to the evaluation value of the dealer union to which the dealer belongs. - View Dependent Claims (20, 21, 22, 23, 24, 25)
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26. A method for progressing a game including virtual commercial transactions between a plurality of dealers and a player character that operates according to a player'"'"'s instruction, each of the plurality of dealers belonging to one of a plurality of unions, the method comprising;
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setting an evaluation value of each dealer union based on previous commercial transactions performed between the player character and the plurality of dealers; and
changing a form of a current commercial transaction performed between one of the plurality of the dealers and the player character according to the set evaluation value of the dealer union to which the dealer belongs. - View Dependent Claims (27)
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28. A computer-readable storage medium that records a program for causing a computer apparatus to execute a game including virtual commercial transactions between a plurality of dealers and a player character that operates according to a player'"'"'s instruction, each of the plurality of dealers belonging to one of a plurality of unions,
wherein the program causes the computer apparatus to execute: -
setting an evaluation value of each dealer union based on previous commercial transactions performed between the player character and the plurality of dealers; and
changing a form of a current commercial transaction performed between one of the plurality of dealers and the player character according to the set evaluation value of the dealer union to which the dealer belongs.
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29. A carrier wave superimposed with a data signal of a program for causing a computer apparatus to execute a game including virtual commercial transactions between a plurality of dealers and a player character that operates according to a player'"'"'s instruction, each of the plurality of dealers belonging to one of a plurality of unions,
wherein the program causes the computer apparatus to execute: -
setting an evaluation value of each dealer union based on previous commercial transactions performed between the player character and the plurality of dealers; and
changing a form of a current commercial transaction performed between one of the plurality of dealers and the player character according to the set evaluation value of the dealer union to which the dealer belongs.
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Specification