Video games adapted for wagering
First Claim
Patent Images
1. A method to allow wagering during a video game, the method comprising:
- receiving a deposit representing a cash amount and converting the cash amount into credits;
allowing a player to play a video game which allows a player to move around in and interact in a 2-D or 3-D playing world;
debiting the player credits based on occurrences in the playing world;
awarding the player credits based on occurrences in the playing world; and
converting the credits to cash for disbursement to the player.
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Accused Products
Abstract
A method, apparatus, and computer readable storage to allow players to wager on video games. The method disclosed herein can allow players to win or lose money while partaking in any video game previously played for entertainment purposes. A player can purchase play time on a game, play the game and earn monetary prizes during the game, and then redeem the monetary prizes for real cash.
542 Citations
27 Claims
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1. A method to allow wagering during a video game, the method comprising:
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receiving a deposit representing a cash amount and converting the cash amount into credits;
allowing a player to play a video game which allows a player to move around in and interact in a 2-D or 3-D playing world;
debiting the player credits based on occurrences in the playing world;
awarding the player credits based on occurrences in the playing world; and
converting the credits to cash for disbursement to the player. - View Dependent Claims (2)
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3. A method to allow wagering during a video game, the method comprising:
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receiving an entry fee from a player;
pre-generating awards representing credit amounts that populate a playing world;
allowing a player to interact with the world and retrieve the awards; and
converting the awards to a cash amount for disbursement to the player. - View Dependent Claims (4, 5, 6)
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7. A method to allow wagering during a video game, the method comprising:
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receiving an entry fee from a player;
determining a total award to be awarded to the player based on the entry fee; and
allowing the player to interact in a playing world and retrieve individual awards, wherein the retrieved individual awards will not exceed the total award.
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8. A method to allow wagering during a video game, the method comprising:
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receiving a deposit representing a cash amount and converting the cash amount into credits;
presenting to a player a playing world;
allowing the player to take an action in the playing world which cost credits;
determining an award from the action which is credited to the player.
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9. A method to allow wagering during a video game, the method comprising:
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purchasing a non-wagering video game;
installing an upgrade to the video game that supplements the video by allowing for earning of credits redeemable for cash;
allowing a player to play the game and earn credits; and
allowing the player to redeem the credits for a cash disbursement.
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10. A method to allow wagering during a video game, the method comprising:
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receiving a deposit representing a cash amount and converting the cash amount into player credits;
presenting to a player a playing world; and
continuously debiting from the player credit an amount based on a game unit. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17)
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18. A method to allow wagering during a video game, the method comprising:
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determining a probability of success of an action;
determining a success or failure of the action initiated by a player;
if the action is a success then determining if the action should fail based on the probability and if the action is a failure then determining if the action should succeed based on the probability; and
displaying a result of the action. - View Dependent Claims (19)
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20. A method to allow wagering during a video game, the method comprising:
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receiving a deposit representing a cash amount and converting the cash amount into player credits;
displaying a playing world to a player;
allowing the player to pick up an item in the playing world;
permitting the player to use the item with a cost to use the item with a cost of the item deducted from the player credits. - View Dependent Claims (21, 22, 23)
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24. A method to allow wagering during a video game, the method comprising:
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receiving a deposit representing a cash amount and converting the cash amount into player credits;
displaying a playing world;
displaying a credit meter representing credits redeemable for cash;
displaying a game unit meter;
awarding the player additional credits in a first power-up; and
awarding the player game additional game units in a second power-up. - View Dependent Claims (25, 26)
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27. A method to allow wagering during a multiplayer video game, the method comprising:
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allowing a first player and a second player to interact with each other in a 2D or 3D playing world, wherein the first player has a first amount of credits, and the second player has a second amount of credits;
receiving an attack by the first player to attack the second player wherein the first player succeeds;
awarding a credit gain to the first amount of credits and deducting a credit loss to the second amount of credits; and
allowing the first player and the second player to redeem the first credit amount and the second credit amount, respectively, for real cash.
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Specification