Method for online game matchmaking using play style information
First Claim
1. A method for matching users over a network in an online gaming environment, the method comprising steps of:
- determining a play style parameter of a requesting user; and
connecting the requesting user to an online game based at least in part on the determined play style parameter.
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Accused Products
Abstract
A method and system for accumulating data to match and matching a user, based upon a play style and/or personal attribute, in an online gaming environment is described. One aspect of the invention provides a matchmaking system that matches players based upon a play style of the players. The system matches players who are looking for games with players who prefer similar play styles. Similarly the system can match players based upon a personal attribute of the player. The system can be built into existing general skill level and technical capabilities based matchmaking systems to provide more user desired matchmaking parameters, allowing a user to choose based upon play style, personal attribute, general skill level, and/or technical capabilities.
230 Citations
37 Claims
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1. A method for matching users over a network in an online gaming environment, the method comprising steps of:
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determining a play style parameter of a requesting user; and
connecting the requesting user to an online game based at least in part on the determined play style parameter. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A computer-readable medium having computer-executable instructions for matching users over a network in an online gaming environment, the method comprising steps of:
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determining a play style parameter of a requesting user; and
connecting the requesting user to an online game based at least in part on the determined play style parameter. - View Dependent Claims (17)
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18. A matchmaking system for matching users over a network in an online gaming environment, the matchmaking system comprising:
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a matchmaking server configured to connect a requesting user to an online game based at least in part upon a matching parameter of the requesting user; and
a database configured to store a profile of the requesting user, the profile including the matching parameter of the requesting user, wherein the profile is configured to include a play style parameter of the requesting user. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25)
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26. A method for matching a first player with a second player over a network in an online gaming environment, the method comprising steps of:
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accessing a database maintaining data associated with a collaborative filtering method;
applying the collaborative filtering method; and
connecting the first and second players to an online game based at least in part on the collaborative filtering method. - View Dependent Claims (29, 30, 31, 32, 33, 34, 35, 36, 37)
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- 27. The method of claim 27, wherein the step of applying includes the step of determining a likelihood of whether the second player is a good match for the first player.
Specification