System and method for connecting gaming devices to a network for remote play
First Claim
Patent Images
1. A gaming system comprising:
- a data network, wherein the data network is comprised of at least one logical segment, wherein at least one logical segment is a closed-loop network;
a host gaming device connected to the data network, the gaming device configured to execute at least one game wherein the host gaming device in a location approved by a gaming agency;
a plurality of remote player devices connected to the closed-loop network; and
a central gaming controller configured to create an auditable record of gaming transactions on the host gaming device and on each of the plurality of remote player devices, wherein the plurality of remote player devices are each configured to receive game information provided by the host gaming device, and wherein the host gaming device is configured to provide game information to a predetermined number of permitted remote player devices.
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Accused Products
Abstract
A system and method for connecting remote player devices to regulated host gaming devices in a network to provide remote game play. A host gaming device is configured to provide game information to a plurality of remote player devices to allow remote play of the host game device. Whether each remote player device is permitted to receive gaming data is based upon, at least in part, the geographic location of the remote player device.
365 Citations
133 Claims
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1. A gaming system comprising:
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a data network, wherein the data network is comprised of at least one logical segment, wherein at least one logical segment is a closed-loop network;
a host gaming device connected to the data network, the gaming device configured to execute at least one game wherein the host gaming device in a location approved by a gaming agency;
a plurality of remote player devices connected to the closed-loop network; and
a central gaming controller configured to create an auditable record of gaming transactions on the host gaming device and on each of the plurality of remote player devices, wherein the plurality of remote player devices are each configured to receive game information provided by the host gaming device, and wherein the host gaming device is configured to provide game information to a predetermined number of permitted remote player devices.
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2. A gaming system comprising:
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a data network;
a host gaming device connected to the data network, the gaming device configured to execute at least one game; and
a plurality of remote player devices connected to the data network, wherein the plurality of remote player devices are each configured to receive game information provided by the host gaming device, wherein the host gaming device is configured to provide game information to a predetermined number of permitted remote player devices, and wherein at least one of the plurality of remote player devices is permitted based upon, at least in part, the geographic location of the remote player device. - View Dependent Claims (3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36)
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37. A gaming system comprising:
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a data network;
a host gaming device in a location approved by a gaming agency connected to the data network, the gaming device configured to execute at least one game; and
a plurality of remote player devices connected to the data network. wherein the plurality of remote player devices are each configured to receive game information provided by the host gaming device, and wherein the host gaming device is configured to disable local use of the gaming device when providing game information to the remote player devices. - View Dependent Claims (38, 39, 40)
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41. A gaming system comprising:
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gaming means for executing at least one game, the game providing game information during execution;
local access means for providing local access to the game information for a user in a location approved by a gaming agency;
player means for receiving game information, presenting game information and providing at least one game control;
means for providing the game information over a data network to a predetermined number of receiving means;
means for determining the location of the receiving means; and
means for disabling the local access means. - View Dependent Claims (42, 43, 44, 45, 46, 47, 48, 49, 50, 51)
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52. A method of remotely accessing a host gaming device on a remote player device comprising:
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establishing access to the host gaming device from the remote player device through a data network;
receiving gaming related information from the host gaming device through the data network;
presenting the gaming related information to a player;
receiving at least one control signal from the player;
sending the control signal to the host gaming device through the data network; and
disabling local use of the host gaming device. - View Dependent Claims (53, 54, 55, 56, 57)
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58. A method of providing remote access to a host gaming device comprising:
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verifying a geographic location of a remote player device;
establishing a gaming session on a host gaming device from a remote player device through a data network;
receiving at least one control signal from the remote player device through the data network;
sending gaming related information from the gaming device through the data network;
- View Dependent Claims (59, 60, 61, 62, 63)
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64. A method of resuming an interrupted gaming session on a first host gaming device comprising:
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generating a gaming state of the gaming session on the first gaming device;
encrypting the gaming state;
transporting the encrypted gaming state from the first gaming device;
transporting the encrypted gaming state to a second gaming device;
decrypting the gaming state on the second gaming device; and
loading the game state into a second gaming device to resume the gaming session.
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65. A gaming system comprising:
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a data network;
a first host gaming device connected to the data network, the gaming device configured to;
execute at least one game, generate a gaming state based on execution of at least one game;
encrypt the gaming state; and
send the encrypted gaming state over the data network;
a second host gaming device connected to the data network, the gaming device configured to;
receive the encrypted gaming state over the data network;
decrypt the gaming state;
resume executing at least one game from the gaming state; and
a plurality of remote player devices connected to the data network, wherein the plurality of remote player devices are each configured to receive game information provided by the host gaming device. - View Dependent Claims (66, 67, 68, 69, 70, 71, 72)
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73. A gaming system comprising:
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means for executing at least one game;
means for generating a gaming state based on execution of at least one game;
means for encrypting the gaming state;
means for sending the encrypted gaming state;
means for receiving the encrypted gaming state;
means for decrypting the gaming state; and
means for resuming executing at least one game from the gaming state. - View Dependent Claims (74, 75, 76, 77)
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78. A method of authenticating a user of a host gaming device comprising:
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receiving a security certificate from the smart card;
sending the security certificate to a certificate authority for authentication;
receiving an authentication reply from the authority; and
playing a game in response to the authentication reply.
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79. A method of authenticating a user of a remote player device comprising:
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receiving an indicia of identity for a user;
sending the indicia of identity to an authenticator device;
receiving an authentication reply from the authenticator device; and
authorizing use of a host gaming device based on the indicia of identity - View Dependent Claims (80, 81, 82)
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83. A gaming system comprising:
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a data network;
a host gaming device interfaced to the data network;
a plurality of remote player devices interfaced to the data network; and
a security device configured to provide player credentials to at least one remote player device, wherein the plurality of remote player devices are each configured to receive game information provided by the host gaming device, wherein the host gaming device is configured to provide game information to a predetermined number of permitted remote player devices, and wherein at least one of the plurality of remote player devices is permitted based upon, at least in part, on player credentials provided by the security device. - View Dependent Claims (84, 85, 86, 87, 88, 89, 90)
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91. A method of remotely accessing a gaming device comprising:
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establishing a gaming session on a gaming device for a remote player device through a data network;
sending gaming related information from the gaming device through the data network;
receiving at least one control signal from the remote player device through the data network. creating an auditable gaming session record representing each gaming transaction of a gaming session on the host gaming device;
creating an auditable gaming session record representing each gaming transaction of a gaming session on the remote gaming device; and
sending the record to a third party through the data network. - View Dependent Claims (92)
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93. A gaming system comprising:
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a data network comprised of a plurality of logical segments wherein a security policy controls the flow of data between logical segments;
a host gaming device connected to the data network, the gaming device configured to execute at least one game; and
a plurality of remote player devices connected to the data network, wherein the plurality of remote player devices are each configured to receive game information provided by the host gaming device, and wherein the plurality of remote player devices are each configured to control a gaming session established on the gaming device subject to the security policy wherein the security policy is based, at least in part, on the geographic location of a logical segment. - View Dependent Claims (94, 95)
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96. A gaming system comprising:
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a data network;
a promotional message server configured to provide customized promotional messages wherein each message is customized with information associated with a user of the gaming system;
a host gaming device interfaced to the data network; and
a plurality of remote player devices interfaced to the data network, wherein the plurality of remote player devices are each configured to receive game information provided by the host gaming device and to receive and present promotional messages. - View Dependent Claims (97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111)
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112. A method of displaying information on a remote player device comprising:
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receiving a promotional message on a remote player device;
presenting the promotional message in conjunction with gaming information for an amount of time; and
removing the promotional message from the remote player device. - View Dependent Claims (113)
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114. A gaming system comprising:
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means for data communication;
means for executing at least one game;
means for providing game information over the data network to a predetermined number of receiving means; and
a plurality of means for receiving game information over the data communication means, each coupled to a means for receiving customized promotional messages. - View Dependent Claims (115, 116, 117, 118, 119, 120)
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121. A gaming system comprising:
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a data network;
a host gaming device interfaced to the data network;
at least one remote player device interfaced to the data network;
a video display device in communication with the remote player device; and
a remote control device in communication with the remote player device, wherein the remote player device is configured to receive game information provided by the host gaming device and the remote control device is configured to control operation of a game. - View Dependent Claims (122, 123, 124, 125, 126, 127, 128, 129, 130, 131)
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132. A method of remotely accessing a host gaming device comprising:
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establishing a gaming session on the host gaming device from a remote player device through a data network;
receiving gaming related information from the host gaming device through the data network;
presenting gaming related information to a player via a video display device;
receiving at least one control signal generated by a remote control device for controlling the gaming session; and
sending the control signal to the host gaming device through the data network. - View Dependent Claims (133)
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Specification