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Simulated training environments based upon foveated object events

  • US 20050195165A1
  • Filed: 03/02/2005
  • Published: 09/08/2005
  • Est. Priority Date: 03/02/2004
  • Status: Active Grant
First Claim
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1. A training method, comprising the steps of:

  • defining a set of instructional goals including training objectives;

    simulating a learning environment using a display with pixels and a user interface;

    computing various measures based upon the user interactions, including eye events, and simulation state;

    recording and time-stamping the computed measures;

    recording current user skill level based upon the computed measures;

    correlating current user skill level with the training objectives; and

    modifying the learning environment in accordance with the correlation.

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