Simulated training environments based upon foveated object events
First Claim
1. A training method, comprising the steps of:
- defining a set of instructional goals including training objectives;
simulating a learning environment using a display with pixels and a user interface;
computing various measures based upon the user interactions, including eye events, and simulation state;
recording and time-stamping the computed measures;
recording current user skill level based upon the computed measures;
correlating current user skill level with the training objectives; and
modifying the learning environment in accordance with the correlation.
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Accused Products
Abstract
Objects associated with eye fixations are used to support training tasks that are characterized by operation within a dynamic 3D environment, problem-solving that involves user multitasking, short decision time periods, heavy workloads, potential for unexpected events, and the need for high-performance skills. The invention is ideally suited to measure the nuances associated with maintaining situation awareness in such problems where dynamic 3D environments that support problem solving with high cognitive fidelity have already been developed. Potential training application areas include urban warfighting, night vision goggle use, aircraft piloting, helicopter operation, remote control of vehicles and robots, night driving, and air traffic control.
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Citations
32 Claims
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1. A training method, comprising the steps of:
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defining a set of instructional goals including training objectives;
simulating a learning environment using a display with pixels and a user interface;
computing various measures based upon the user interactions, including eye events, and simulation state;
recording and time-stamping the computed measures;
recording current user skill level based upon the computed measures;
correlating current user skill level with the training objectives; and
modifying the learning environment in accordance with the correlation. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A training system, comprising:
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a set of instructional goals including training objectives;
a simulated learning environment including a display with pixels and a user interface;
a simulation manager for modifying the learning environment as a function of user interactions;
a set of computed measures based upon the user interactions, including eye events, and simulation state;
a data recorder for recording and time-stamping the computed measures;
a skill model that maintains a record of current user skill level based upon the computed measures; and
an instructor that correlates the current user skill level with the training objectives to modify the learning environment through the simulation manager. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32)
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Specification