Gaming machine with seemingly complex displayed outcomes
First Claim
1. A system for displaying an outcome on a gaming machine, the system including:
- a display for displaying images of a game played on the gaming machine;
a controller for controlling the display of the images on the display; and
a simulation engine comprising a first part for imparting a simulation of at least one force acting on elements of the images so that the elements move as if in response to the at least one force; and
a second part which, on a selected element of the image, imparts a simulation of a different force so that the selected element behaves in a different manner to the remaining elements, the selected element having been selected by the controller as a part of the outcome.
1 Assignment
0 Petitions
Accused Products
Abstract
A system for displaying an outcome on a gaming machine includes a display for displaying images of a game played on the gaming machine. A controller controls the display of the images on the display. The system further includes a simulation engine comprising a first part for imparting a simulation of at least one force acting on elements of the images so that the elements move as if in response to the at least one force and a second part which, on a selected element of the image, imparts a simulation of a different force so that the selected element behaves in a different manner to the remaining elements, the selected element having been selected by the controller as a part of the outcome.
5 Citations
23 Claims
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1. A system for displaying an outcome on a gaming machine, the system including:
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a display for displaying images of a game played on the gaming machine;
a controller for controlling the display of the images on the display; and
a simulation engine comprising a first part for imparting a simulation of at least one force acting on elements of the images so that the elements move as if in response to the at least one force; and
a second part which, on a selected element of the image, imparts a simulation of a different force so that the selected element behaves in a different manner to the remaining elements, the selected element having been selected by the controller as a part of the outcome. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 23)
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11. A method of displaying an outcome on a gaming machine, the method including
displaying an image comprising a plurality of elements on a display of the gaming machine; -
applying a physics-based simulation to the elements so that the elements move as though being affected by at least one force;
selecting one of the elements to be a part of the outcome; and
applying a different force to the selected element so that it behaves differently from the remaining elements of the image. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A simulation engine for simulating a system to which the laws of physics are applied for displaying a game outcome on a gaming machine, the simulation engine including
a first part for simulating the imparting of at least one physical force to symbol carriers, at least some of which are used in displaying the game outcome; - and
a second part for simulating the imparting of at least one further, different force to each of those symbol carriers selected to represent the game outcome. - View Dependent Claims (22)
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Specification