Preference engine for generating predictions on entertainment products of services
First Claim
1. A predictive method for a subject user or consumer to identify new entertainment products or services from a plurality of possible choices, comprising the method steps of:
- (a) assembling a control list having a selected plurality of entries identifying representative entertainment products or services for said subject user;
(b) identifying a peer comparison group for said subject user;
(c) comparing said subject user'"'"'s control list of representative entertainment products or services with a selected number of control lists for a selected population of other user'"'"'s to generate a peer comparison group having a selected number of matching control list entries;
(d) identifying non-similar entries from said peer comparison group'"'"'s control lists;
(e) sorting said non-similar entries from said peer comparison group'"'"'s control lists to generate a list of entries corresponding to best predictions for new entertainment products or services not yet identified with said subject user;
(f) selecting at least one entry from said list of entries corresponding to best predictions for new entertainment products or services not yet identified with said subject user; and
(g) reporting said at least one entry to said subject user.
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Abstract
A preference predicting method compares a subject user'"'"'s play list with a plurality of other user'"'"'s play lists and generates suggested new entertainment product or service selections to the subject user. In an embodiment of the method, the user'"'"'s play list is compared to stored play lists to identify, on a selection by selection basis, how many selection titles from the user are found on each of the stored play lists. This comparison step generates a peer comparison group of the stored play lists having at least a selected number (e.g., fifty) selection title matches. The peer comparison group entries having a selected number of the user'"'"'s play list selection titles are identified as liking the same selections and each identified play list is searched to identify a selection title not included in the user'"'"'s play list, thereby generating a predicted selection title for the subject user.
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Citations
4 Claims
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1. A predictive method for a subject user or consumer to identify new entertainment products or services from a plurality of possible choices, comprising the method steps of:
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(a) assembling a control list having a selected plurality of entries identifying representative entertainment products or services for said subject user;
(b) identifying a peer comparison group for said subject user;
(c) comparing said subject user'"'"'s control list of representative entertainment products or services with a selected number of control lists for a selected population of other user'"'"'s to generate a peer comparison group having a selected number of matching control list entries;
(d) identifying non-similar entries from said peer comparison group'"'"'s control lists;
(e) sorting said non-similar entries from said peer comparison group'"'"'s control lists to generate a list of entries corresponding to best predictions for new entertainment products or services not yet identified with said subject user;
(f) selecting at least one entry from said list of entries corresponding to best predictions for new entertainment products or services not yet identified with said subject user; and
(g) reporting said at least one entry to said subject user. - View Dependent Claims (2, 3, 4)
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Specification