Computer game development factory system and method
First Claim
Patent Images
1. A method of making computer games comprising:
- selecting from an inventory of map database products, a map database that contains data that represents features located in a geographic area to be depicted as part of a playing scenario of a computer game;
selecting from a game shells inventory a game shell data structure that includes basic logic, rules, strategy, and characters for the computer game; and
combining the map database and the game shell data structure in a computer game product.
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Abstract
A system and method are disclosed for facilitating development of computer games that depict or represent actual geographic locales or imaginary locales as part of the play scenarios of the games. A computer game factory system includes inventories of map data products, road models, 3D models, game shells, and game engines. Configuration parameters identify which components to select from the inventories to produce games for various different computer platforms. The selected components are combined with a geographic data API and geographic data tools to produce computer games.
95 Citations
24 Claims
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1. A method of making computer games comprising:
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selecting from an inventory of map database products, a map database that contains data that represents features located in a geographic area to be depicted as part of a playing scenario of a computer game;
selecting from a game shells inventory a game shell data structure that includes basic logic, rules, strategy, and characters for the computer game; and
combining the map database and the game shell data structure in a computer game product. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A computer game factory system comprising:
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a map products inventory that contains a plurality of map data products, wherein the map data products represent separate geographic locales to be represented during playing scenarios of the computer games;
a game shells inventory that contains data structures that includes basic logic, rules, strategy, characters, and vehicles, for computer games; and
a program that combines one of the map data products and one of the data structures from the games shells inventory to produce a computer game. - View Dependent Claims (22, 23, 24)
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Specification