METHOD AND APPARATUS FOR CONTROLLING A THREE-DIMENSIONAL CHARACTER IN A THREE-DIMENSIONAL GAMING ENVIRONMENT
First Claim
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1. A method for allowing a player of a video game to control a three-dimensional game character in a three-dimensional game world, the method comprising the steps of:
- acquiring video image data of a player of a game;
analyzing the acquired video image data to identify the location of a portion of the player'"'"'s body; and
using the identified location of the portion of the player'"'"'s body to control behavior of a game character.
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Abstract
A method for allowing a player of a video game to control a three-dimensional game character in a three-dimensional game world includes the steps of acquiring video image data of a player of a game, analyzing the acquired video image data to identify the location or movement of a portion of the player'"'"'s body; and using the identified location of the portion of the player'"'"'s body to control behavior of a game character.
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Citations
90 Claims
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1. A method for allowing a player of a video game to control a three-dimensional game character in a three-dimensional game world, the method comprising the steps of:
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acquiring video image data of a player of a game;
analyzing the acquired video image data to identify the location of a portion of the player'"'"'s body; and
using the identified location of the portion of the player'"'"'s body to control behavior of a game character. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45)
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46. A system for allowing a player of a video game to control a three-dimensional game character in a three-dimensional game world, the system comprising:
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an image acquisition subsystem acquiring video image data of a player of a game;
an analysis engine identifying the location of a portion of the player'"'"'s body; and
a translation engine using the identified location of the portion of the player'"'"'s body to control behavior of a game character. - View Dependent Claims (47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90)
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Specification