Computer controlled car racing game
First Claim
1. A car racing game for use by a number of players to simulate a race, the game comprising:
- a plurality of self-propelled race cars;
a plurality of control stations each associated with one of the race cars, each station including a steering wheel and a throttle for allowing one of the players to actively control the movement of one of the plurality of race cars;
a continuous race track;
a computer controller coupled to each of the control stations and operable to relay control commands to each of the race cars based on the position of the steering wheel and the throttle as controlled by one of the players at one of the control stations;
wherein the computer controller is operable to automatically generate control commands to control the movement of the race cars not being actively controlled by one of the players to direct the race cars along the race track such that each of the plurality of race cars is active during each race.
2 Assignments
0 Petitions
Accused Products
Abstract
A computer controlled toy car racing game that can be played by a plurality of players. If less than a maximum number of players is present at the beginning of a race, a computer controller operates the remaining race cars such that each race includes all of the race cars. The racing game includes numerous sensors positioned above the racing course that relay control commands to each of the race cars. If a race car is computer controlled or computer assisted, the control commands are created by the computer controller. If the race car is controlled by a player, the control commands include information from a throttle and steering wheel used by the player. Upon completion of a race, the computer controller controls each of the race cars to bring the race cars back to a point on the race course near the start/finish line.
-
Citations
19 Claims
-
1. A car racing game for use by a number of players to simulate a race, the game comprising:
-
a plurality of self-propelled race cars;
a plurality of control stations each associated with one of the race cars, each station including a steering wheel and a throttle for allowing one of the players to actively control the movement of one of the plurality of race cars;
a continuous race track;
a computer controller coupled to each of the control stations and operable to relay control commands to each of the race cars based on the position of the steering wheel and the throttle as controlled by one of the players at one of the control stations;
wherein the computer controller is operable to automatically generate control commands to control the movement of the race cars not being actively controlled by one of the players to direct the race cars along the race track such that each of the plurality of race cars is active during each race. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
-
-
13. A method of operating a car racing game including a plurality of race cars each selectively controllable by a player through a control station, the race cars being movable along a continuous race track, the method comprising the steps of:
-
providing a computer controller operable to generate a control command to each of the race cars to control the operation of the race car;
determining the number of active players for a race, wherein each active player controls the operation of one of the cars through one of the control stations;
determining the number of computer controlled race cars for the race, wherein the computer controlled race cars include all of the race cars that are not player controlled;
upon the beginning of the race, relaying control commands to each of the active race cars based upon player input from the control station associated with the race; and
relaying computer generated control commands to the computer controlled race cars to cause the computer controlled race cars to move along the race track such that all of the race cars move along the race track during a race. - View Dependent Claims (14, 15, 16, 17, 18, 19)
-
Specification