Player action incentive arrangement for gaming systems
First Claim
1. A method including:
- (a) identifying a player action event for a player during a game, the game having at least one potential result that is independent of any player action time in the game;
(b) measuring a player action time for the player, the player action time for the player representing a time required for the player to take an action in response to the player action event; and
(c) determining a final result in the game for the player based at least in part on the player action time for the player.
15 Assignments
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Accused Products
Abstract
A processing device measures the time it takes for a player to take some action in a game and bases the award or result in the game for the player at least in part on that measured time. A player receives a more desirable result or outcome for a particular game play in response to a shorter player action time and/or receives a less desirable result or outcome for a particular game play in response to a longer player action time. Providing more desirable results for shorter player action times or less desirable results for longer player action times provides players an incentive that influences them to take the appropriate player actions more quickly.
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Citations
20 Claims
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1. A method including:
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(a) identifying a player action event for a player during a game, the game having at least one potential result that is independent of any player action time in the game;
(b) measuring a player action time for the player, the player action time for the player representing a time required for the player to take an action in response to the player action event; and
(c) determining a final result in the game for the player based at least in part on the player action time for the player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. An apparatus including:
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(a) a processing device, the processing device for (i) collecting a number of game play requests in a game type of having at least one potential result that is independent of any player action time in the game, for (ii) conducting a game for the collected game play requests, and for (iii) determining a final result in the game for a respective player based at least in part on a player action time for the respective player; and
(b) a player station being connected for communication with the processing device for (i) producing a respective game play request in the number of game play requests, for (ii) measuring the player action time for the respective player, the player action time for the respective player representing a time required for the respective player to take an action in response to a player action event, and for (iii) displaying to the respective player the final result for the game. - View Dependent Claims (12, 13, 14, 15, 16, 17)
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18. A program product including:
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(a) player action time monitoring code for being executed to (i) identify a player action event for a player during a game, the game having at least one potential result that is independent of any player action time in the game and to (ii) measure a player action time for the player, the player action time for the player representing a time required for the player to take an action in response to the player action event; and
(b) action incentive code for being executed to determine a final result for the game based at least in part on the player action time for the player. - View Dependent Claims (19, 20)
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Specification