Binding of wireless game controller to host
First Claim
Patent Images
1. A gaming system comprising:
- a host; and
a game controller to bind with the host by an exchange of a unique host identifier (ID) identifying the host and a unique controller ID identifying the game controller.
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Accused Products
Abstract
A game controller and game host are bound to one another by exchanging unique identification numbers that are stored in respective memories of the game controller and host. The binding allows the game controller and game console to exclusively communicate wirelessly with one another.
58 Citations
35 Claims
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1. A gaming system comprising:
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a host; and
a game controller to bind with the host by an exchange of a unique host identifier (ID) identifying the host and a unique controller ID identifying the game controller. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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- 11. A game controller that binds to a host by providing the host a controller ID and receiving from the host a host ID.
- 13. A host in a gaming system that binds to one or more game controllers by providing the game controllers a host ID and receiving from the game controllers controller IDs.
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15. A method of binding a host and a game controller comprising:
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inititiating a binding mode at the host and controller;
sending a host ID from the host to the game controller, wherein the game controller stores the host ID; and
receiving at the host a controller ID from the game controller, wherein the host stores the controller ID. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22, 23, 24, 25)
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26. A method of binding a host and a game controller using an RF wireless connection comprising:
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instructing that the host and game controller be placed in close proximity to one another;
reducing the transmission power and reception sensitivity of the host and game controller;
detecting signal strength at the host;
establishing a wireless communication link between the host and game controller; and
exchanging IDs through the wireless communication link between the host and game controller. - View Dependent Claims (27, 28, 29, 30, 31)
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32. For use with a gaming system, a storage medium having instructions that, when executed on the gaming system, performs acts comprising:
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providing memory locations in a host to store controller ID values, and memory locations in one or more controllers to store a host ID value;
exchanging the host ID value and the controller ID values between the host and game controllers, wherein the exchanged host ID value is placed in the memory locations of the game controllers and the exchanged controller ID values are placed in the memory locations of the host; and
verifying the exchanged host ID value and the controller ID values. - View Dependent Claims (33, 34, 35)
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Specification