Wireless game controller with fast connect to a host
First Claim
Patent Images
1. A gaming system comprising:
- a host to execute a video game; and
a game controller that establishes a wireless communication connection to the host by receiving a unique console identifier (ID) from the host and comparing the received console ID with a previously stored console ID in a memory of the game controller.
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Accused Products
Abstract
A game controller operates in a wireless mode and is previously bound to a game console. To reestablish a wireless communication connection between the game controller and game console, the game console transmits its unique console identification that the game controller compares to a previously stored console identifier. The game controller in turn sends its unique controller identifier to the game console which compares it to a previously stored controller identifier. An adaptive frequency hopping technique is used to eliminate bad channels in a predetermined frequency hopping sequence.
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Citations
26 Claims
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1. A gaming system comprising:
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a host to execute a video game; and
a game controller that establishes a wireless communication connection to the host by receiving a unique console identifier (ID) from the host and comparing the received console ID with a previously stored console ID in a memory of the game controller. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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- 10. A game controller to wireless connect to a host when the game controller recognizes a console ID transmitted by the host and the host recognizes a controller ID transmitted by the game controller.
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13. A host in a video gaming system comprising:
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a processor;
an RF module to continuously scan for and identify good and potentially bad channels in a radio band used for wireless communication to a game controller, wherein the good and potentially bad channels are identified in a channel list; and
a memory used to store the channel list and a frequency hopping sequence, wherein potentially bad channels identified in the channel list are omitted in the frequency hopping sequence when the wireless communication takes place with the game controller.
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14. A game controller comprising:
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a processor;
an RF module to wirelessly communicate with a host in a gaming system, and to receive a frequency hopping sequence and a channel list of good and potentially bad channels from the host; and
a memory used to store the channel list and the frequency hopping sequence, wherein potentially bad channels identified in the channel list are omitted in the frequency hopping sequence when wireless communication takes place with the host.
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15. A method of establishing a wireless communication connection between a host and a game controller comprising:
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transmitting from the host a host identification packet;
receiving at the game controller the host identification packet;
determining at the game controller whether a host identifier contained in the host identification packet matches a previously stored host identifier;
sending a controller identification packet from the game controller to the host if the host identifier of the host identification packet matches the previously stored host identifier, and acknowledging at the host the controller identification packet if a controller identifier in the controller identification packet matches a previously stored controller identifier. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22, 23)
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24. For use with a gaming system, a storage medium having instructions that, when executed on the gaming system, performs acts comprising:
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detecting when a host and game controller have been previously bound to one another;
establishing a wireless communication connection between the host and game controller; and
hopping through various channels using a unique frequency hopping sequence. - View Dependent Claims (25, 26)
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Specification