Portable game machine and computer-readable recording medium
First Claim
1. A portable game machine comprising:
- a first display;
a second display;
a three-dimensional image processing unit which generates a first game image based on three-dimensional model data for each frame;
a capture circuit which captures the first game image generated by the three-dimensional image processing unit as two-dimensional image data;
storage locations that stores the two-dimensional image data captured by the capture circuit;
a two-dimensional image processing unit which generates a second game image based on two-dimensional image data in a previous frame already stored in the storage locations; and
an output destination setting circuit which sets one of the first display and the second display as an output destination of the first game image and another one of the first display and the second display as an output destination of the second game image.
1 Assignment
0 Petitions
Accused Products
Abstract
In each odd-numbered frame, a game image generated by a three-dimensional image processing unit 31 is supplied to a first LCD 11, and then a game image identical to the generated game image is stored in a first VRAM 21a. Also, a two-dimensional image processing unit 37 supplies the game image stored in the immediately-preceding even-numbered frame in a second VRAM 21b to a second LCD 12. On the other hand, in each even-numbered frame, a game image generated by the three-dimensional image processing unit 31 is supplied to the first LCD 12, and then a game image identical to the generated game image is stored in the second VRAM 21b. Also, the two-dimensional image processing unit 37 supplies the game image stored in the immediately-preceding odd-numbered frame in the first VRAM 21a to the first LCD 11. With this, in a portable game machine including two display units, different three-dimensional game images can be simultaneously displayed by a single three-dimensional image processing unit on the two display units without flicker on the display screens.
45 Citations
10 Claims
-
1. A portable game machine comprising:
-
a first display;
a second display;
a three-dimensional image processing unit which generates a first game image based on three-dimensional model data for each frame;
a capture circuit which captures the first game image generated by the three-dimensional image processing unit as two-dimensional image data;
storage locations that stores the two-dimensional image data captured by the capture circuit;
a two-dimensional image processing unit which generates a second game image based on two-dimensional image data in a previous frame already stored in the storage locations; and
an output destination setting circuit which sets one of the first display and the second display as an output destination of the first game image and another one of the first display and the second display as an output destination of the second game image. - View Dependent Claims (2, 3, 4, 5, 6, 7)
-
-
8. A computer-readable storage medium having stored therein a program causing a computer connected to a display to function as:
-
a display mechanism for causing the display to display a first screen and a second screen;
a three-dimensional image processing mechanism which generates a first game image for each frame based on three-dimensional model data;
a capture mechanism which captures the first game image generated by the three-dimensional image processing mechanism as two-dimensional image data;
storage locations which stores the two-dimensional image data captured by the capture mechanism;
a two-dimensional image processing mechanism which generates a second game image based on two-dimensional image data in a previous frame already stored in the storage location; and
an output destination selector which selects one of the first display screen and the second display screen as an output destination of the first game image and another one of the first display screen and the second display screen as an output destination of the second game image.
-
-
9. A computer-readable storage medium having stored therein a program to be executed in a portable game machine including:
- a first display;
a second display;
a three-dimensional image processing unit which generates a first game image based on three-dimensional model data for each frame;
a capture circuit which captures the first game image generated by the three-dimensional image processing unit as two-dimensional image data;
storage locations that stores the two-dimensional image data captured by the capture circuit;
a two-dimensional image processing unit which generates a second game image based on two-dimensional image data in a previous frame already stored in the storage location; and
an output destination setting circuit which sets one of the first display and the second display as an output destination of the first game image and another one of the first display and the second display as an output destination of the second game image, the program causing a computer of the portable game machine to perform steps comprising;
in an n-th frame, a step of causing the three-dimensional image processing unit to generate the first display image;
a step of causing the capture circuit to capture the first display image;
a step of causing the two-dimensional image processing unit to generate the second game image based on two-dimensional image data captured in the n-th frame; and
a step of causing the output destination setting circuit to set the first display as the output destination of the first game image and the second display as the output destination of the second game image; and
in an (n+1)-th frame, a step of causing the three-dimensional image processing unit to generate the first display image;
a step of causing the capture circuit to capture the first display image;
a step of causing the two-dimensional image processing unit to generate the second game image based on two-dimensional image data captured in the n-th frame; and
a step of causing the output destination setting circuit to set the second display as the output destination of the first game image and the first display as the output destination of the second game image. - View Dependent Claims (10)
- a first display;
Specification