Share-memory networked motion simulation system
First Claim
1. A share-memory networked motion simulation system comprising:
- a server computer, it poses a common memory that contains the data for the simulation process;
a plurality of simulator units, each simulator unit comprising a motion platform, an electrical control box, a cabin accommodating at least one user, a projector display, game controller, and a speaker;
a plurality of client computers, each associated with a respective one of the plurality of simulator units;
a communications network coupled to the server computer and each client computers;
wherein the common memory comprising a server-owned section and a plurality of client-owned sections, each of the client-owned sections associated with a respective one of the client computers.
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Accused Products
Abstract
An interactive share-memory networked simulation system is designed to provide a variety of simulation, supervisory training, and viewer purposes; and the system has share-memory architecture that assigns different priority to different attendees; by according to the priority of the memory access authorities, attendees may read, write, and overwrite the data from the common memory shared by different memory users; such a memory is maintained through network to yield consistent and transparent data to all users. Among the networked computers one computer is used as the server of the entire simulation process, which controls the states as well as the sequence of the simulation game, and rest computers are called the clients; each of the individual clients controls at most one simulator unit, and each simulator unit is preferable mounted on a motion platform to provide the attendee, with the motion cue consistent with the motion in the simulation game.
50 Citations
20 Claims
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1. A share-memory networked motion simulation system comprising:
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a server computer, it poses a common memory that contains the data for the simulation process;
a plurality of simulator units, each simulator unit comprising a motion platform, an electrical control box, a cabin accommodating at least one user, a projector display, game controller, and a speaker;
a plurality of client computers, each associated with a respective one of the plurality of simulator units;
a communications network coupled to the server computer and each client computers;
wherein the common memory comprising a server-owned section and a plurality of client-owned sections, each of the client-owned sections associated with a respective one of the client computers. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification