Modular entertainment and gaming system configured to capture raw biometric data and responsive to directives from a remote server
4 Assignments
0 Petitions
Accused Products
Abstract
A secure and modular architecture for monitoring and controlling clusters of pay entertainment and gaming devices. The architecture allows flexible and secure use of state-of-the-art multimedia and Internet technologies to attract the younger player generation used to flashy and networked games. Cash or cash-less entertainment and gaming devices are supported.
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Citations
83 Claims
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1-48. -48. (canceled)
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49. A gaming system including:
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a communication network;
a plurality of gaming machines coupled to the communication network, each being configured to enable player interaction and to receive and display video images, and a central server coupled to the communication network, the central server including a separate player interaction and game engine associated with each of the plurality of gaming machines, each player interaction and game engine being configured to apply game rules, to provide game outcome and to generate video images in response to the player interaction on its associated gaming machine, each player interaction and game engine being further configured to transmit the video images at least to its associated gaming machine. - View Dependent Claims (50, 51, 52, 53, 54)
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55. A gaming system including:
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a communication network;
a plurality of gaming machines coupled to the communication network, each being configured to enable player interaction and to receive and display video images, and a central server system coupled to the communication network, the central server system including a farm of computer servers that are separate and distinct from the plurality of gaming machines, the farm including one computer server associated with each of the plurality of gaming machines, each computer server being configured to apply game rules, to provide game outcome and to generate video images in response to the player interaction on its associated gaming machine, each player interaction and game engine being further configured to transmit the video images at least to its associated gaming machine. - View Dependent Claims (56, 57, 58, 59, 60)
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61. A gaming system including:
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a communication network;
a plurality of gaming machines coupled to the communication network, each being configured to enable player interaction and to receive, decode and display video images, and a central server coupled to the communication network, the central server including a separate player interaction and game engine associated with each of the plurality of gaming machines, each player interaction and game engine being configured to apply game rules, to provide game outcome and to create, compress and send video images over the communications network to its associated gaming machine in response to the player interaction on its associated gaming machine. - View Dependent Claims (62, 63, 64, 65)
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66. A gaming system including:
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a communication network;
a plurality of gaming machines coupled to the communication network and each being configured to capture player biometric data and to send the captured player biometric data over the communication network;
a central server coupled to the communication network, the central server including a separate player interaction and game engine associated with each of the plurality of gaming machines, each player interaction and game engine being configured to receive and process the player biometric data sent by its associated gaming machine, wherein each of the plurality of gaming machines is further configured to receive the processed player biometric data from its associated player interaction and game engine. - View Dependent Claims (67, 68, 69, 70, 71, 72, 73, 74, 76, 83)
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75. A gaming system including:
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a communication network;
a plurality of gaming machines coupled to the communication network, each being configured to capture biometric data of a player;
a central server system coupled to the communication network, the central server system including a farm of computer servers that includes one computer server associated with each gaming machine, each of the computer servers being configured to receive and process the player biometric data sent by its associated gaming machine, wherein each gaming machine is further configured to obtain processed biometric data from its associated computer server after sending the captured player biometric data to its associated computer server. - View Dependent Claims (77, 78, 79, 80, 81, 82)
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Specification