Target time setting game system considering network game
First Claim
1. A game machine having stage storage means for storing a plurality of stages and providing a game comprising said plurality of stages to a player, and characterized in that the game machine comprises:
- model time storage means for storing model times as standard times required to clear each of said stages;
desired time setting means for setting a desired time at which the player wants to play the game; and
stage selecting means for selecting one or more stages such that the total of the model times of said one or more stages stored in said model time storage means is closest to the desired time set by said desired time setting means, wherein the game comprising said one or more stages selected by said stage selecting means is provided to the player.
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Accused Products
Abstract
The invention can finish a game comprising a plurality of stages in a desired time for which a player wishes to play the game. A game machine or a game distributing system has stage storage means (109) for storing the a plurality of stages, model time storage means (108) for storing model times as standard times required to clear each of stages, desired time setting means (104) for setting the time the player wishes to play the game for, and stage selecting means (106). The stage selecting means (106) selects a combination of the a plurality of stages so as to finish the game in a time corresponding to the desired time set by the player with reference to the model time of each stage.
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Citations
51 Claims
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1. A game machine having stage storage means for storing a plurality of stages and providing a game comprising said plurality of stages to a player, and characterized in that the game machine comprises:
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model time storage means for storing model times as standard times required to clear each of said stages;
desired time setting means for setting a desired time at which the player wants to play the game; and
stage selecting means for selecting one or more stages such that the total of the model times of said one or more stages stored in said model time storage means is closest to the desired time set by said desired time setting means, wherein the game comprising said one or more stages selected by said stage selecting means is provided to the player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A game machine having storage means for storing a plurality of stages and providing a game comprising said plurality of stages to a player, and characterized in that the game machine comprises:
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model time storage means for storing model times as standard times required to clear each of said stages;
play time setting means for setting a time for playing the game according to the amount of a play fee inserted by the player; and
stage selecting means for selecting one or more stages after the present stage such that the total of the model times of said one or more stages is closest to the remaining play time obtained by subtracting an elapsed playing time of the player from the play time set by said play time setting means when a difference of a predetermined time or more is caused between said elapsed playing time and the total of the model times of stages cleared until the present stage after the game beginning, wherein the game comprising said one or more stages selected by said stage selecting means is provided to the player.
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11. A computer program for executing data of a plurality of stages and providing a game comprising said plurality of stages to a player, wherein
the game includes a desired time setting step for setting a desired time at which the player wants to play the game, and the game includes a stage selecting step for storing model times as standard times required to clear each of said stages, and selecting one or more stages such that the total of the model times of said one or more stages is closest to the desired time set by said desired time setting step, and the game comprising said one or more stages selected by said stage selecting step is provided to the player.
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19. A game method of a game machine for storing a plurality of stages and providing a game comprising said plurality of stages to a player, and characterized in that
standard times required to clear each of said stages are stored in advance; -
the player sets a desired time it is wished to play the game for;
one or more stages are then selected such that the total of model times of said one or more stages is closest to said desired time; and
the game comprising said one or more selected stages is provided to the player. - View Dependent Claims (20, 21, 22, 23, 24, 25, 26)
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27. A game distributing system for storing a game comprising a plurality of stages in a server and providing said game to a client connected via a communication line, and characterized in that said server comprises:
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model time storage means for storing model times as standard times required to clear each of said stages;
desired time setting means for setting a desired time at which a player wants to play the game; and
stage selecting means for selecting one or more stages such that the total of the model times of said one or more stages stored in said model time storage means is closest to the desired time set by said desired time setting means, wherein said client receives the game comprising said one or more stages selected by said stage selecting means so that the game is provided to the player. - View Dependent Claims (28, 29, 30, 31, 32, 33, 34)
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36. A game machine for providing a game comprising a plurality of stages to a player, comprising:
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stage storage means for storing data of said plurality of stages;
standard time storage means for storing a standard time correspondingly to each of said plurality of stages;
desired time setting means for setting a desired time for which said player wishes to play the game;
stage selecting means for selecting at least one of said plurality of stages based on the desired time set by said player and the standard time stored in said standard time storage means correspondingly to each stage; and
game executing means for providing the game comprising at least one of said plurality of stages selected by said stage selecting means based on the data stored in said stage storage means. - View Dependent Claims (37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47)
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48. A control method of a game machine for providing a game comprising a plurality of stages to a player, and characterized in that the game method comprises:
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a desired time setting step for setting a desired time for which said player wishes to play the game;
a stage selecting step for selecting at least one of said plurality of stages based on the desired time set by said player, and a standard time stored in standard time storage means storing the standard time thereto correspondingly to each of said plurality of stages; and
a game executing step for providing the game comprising at least one of said plurality of stages selected in said stage selecting step to said player based on data stored in stage storage means storing the data of said plurality of stages thereto.
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49. A program for making a computer function as a game machine for providing a game comprising a plurality of stages to a player, wherein said computer functions as:
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stage storage means for storing data of said plurality of stages;
standard time storage means for storing a standard time correspondingly to each of said plurality of stages;
desired time setting means for setting a desired time for which said player wishes to play the game;
stage selecting means for selecting at least one of said plurality of stages based on the desired time set by said player and the standard time stored in said standard time storage means correspondingly to each stage; and
game executing means for providing the game comprising at least one of said plurality of stages selected by said stage selecting means based on the data stored in said stage storage means.
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50. An information recording medium readable by a computer and recording a program for making the computer function as a game machine for providing a game comprising a plurality of stages to a player, wherein said computer functions as:
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stage storage means for storing data of said plurality of stages;
standard time storage means for storing a standard time correspondingly to each of said plurality of stages;
desired time setting means for setting a desired time for which said player wishes to play the game;
stage selecting means for selecting at least one of said plurality of stages based on the desired time set by said player and the standard time stored in said standard time storage means correspondingly to each stage; and
game executing means for providing the game comprising at least one of said plurality of stages selected by said stage selecting means based on the data stored in said stage storage means.
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51. A game distributing device communicating with a client terminal and providing a game comprising a plurality of stages to a player relating to said client terminal, and characterized in that the game distributing device comprises:
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stage storage means for storing data of said plurality of stages;
standard time storage means for storing a standard time correspondingly to each of said plurality of stages;
desired time setting means for setting a desired time for which said player wishes to play the game;
stage selecting means for selecting at least one of said plurality of stages based on the desired time set by said player and the standard time stored in said standard time storage means correspondingly to each stage; and
game executing means for making said client terminal execute the game comprising at least one of said plurality of stages selected by said stage selecting means based on the data stored in said stage storage means.
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Specification