Method of using non-monetary chattel in gaming machines
First Claim
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1. A system for playing a game on a gaming machine using non-monetary chattel, comprising:
- a bank for storing, depositing, and withdrawing non-monetary chattel based upon play outcome on the gaming machine;
a mechanism for relaying data regarding the non-monetary chattel between the bank and the gaming machine; and
a converter for converting the non-monetary chattel in the bank to an exchange medium.
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Abstract
The invention described herein includes a system for playing a game on a gaming machine using non-monetary chattel. The system includes a bank for storing, depositing, and withdrawing non-monetary chattel based upon play outcome on the gaming machine. The system also includes a mechanism for relaying data regarding the non-monetary chattel between the bank and the gaming machine; and redemption mechanism for converting the non-monetary chattel in the bank to an exchange medium.
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Citations
24 Claims
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1. A system for playing a game on a gaming machine using non-monetary chattel, comprising:
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a bank for storing, depositing, and withdrawing non-monetary chattel based upon play outcome on the gaming machine;
a mechanism for relaying data regarding the non-monetary chattel between the bank and the gaming machine; and
a converter for converting the non-monetary chattel in the bank to an exchange medium. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method for playing a game on a gaming machine using non-monetary chattel, comprising:
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depositing into a bank, a quantity of non-monetary chattel that enables the player to play the game on the gaming machine;
playing the game and including at least one wager comprising non-monetary chattel in the bank; and
converting non-monetary chattel to an exchange medium. - View Dependent Claims (13, 14, 15, 16, 17, 18)
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19. A system for playing a game on a gaming machine using non-monetary chattel, comprising:
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a computer readable storage medium storing quantitative information regarding non-monetary chattel; and
a bank for depositing and withdrawing non-monetary chattel from the computer readable storage medium, wherein deposits and withdrawals of non-monetary chattel are made based upon outcome of playing a game on a gaming machine. - View Dependent Claims (20)
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21. A method for using non-monetary chattel to play a game on a gaming machine, comprising:
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providing access to a computer readable storage medium storing non-monetary chattel information to a gaming establishment;
creating a balance of non-monetary chattel; and
setting a balance limit for the non-monetary chattel so that play on a gaming machine is stopped when the balance limit is met. - View Dependent Claims (22, 23)
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24. A system for playing a game on a gaming machine using non-monetary chattel, comprising:
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a bank for storing, depositing, and withdrawing non-monetary chattel based upon play outcome on the gaming machine;
means for relaying data regarding the non-monetary chattel between the bank and the gaming machine; and
means for converting the non-monetary chattel in the bank to an exchange medium.
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Specification