Systems and methods for providing an interactive game
First Claim
1. A method for providing an interactive game, the method comprising:
- providing each of a plurality of play participants with a token having a barcode, each barcode representing unique identification information for identifying at least one play participant;
providing at least one receiver capable of obtaining identification information from at least one barcode;
providing clues for the plurality of play participants to find and use in completing various challenges in a game; and
allowing play participants who possess a token and who complete a challenge to advance in the game and/or to find additional clues.
2 Assignments
0 Petitions
Accused Products
Abstract
An interactive treasure hunt game is provided. Game participants receive a card, map and/or identification badge configured with an RFID tag, barcode or a magnetic “swipe” strip or the like. The RFID tag or other identifying device is used to store certain information identifying each play participant and/or describing-certain powers or abilities possessed by an imaginary character that the card may represent. Players advance in the game by finding clues and solving various puzzles presented by the game. Players may also gain (or lose) certain attributes, such as magic skills, magic strength, fighting ability, various spell-casting abilities, etc. All of this information is preferably stored on the RFID tag or card so that the character attributes may be easily and conveniently transported to other similarly-equipped play facilities, computer games, video games, home game consoles, hand-held game units, and the like. In this manner, the game can seamlessly transcend from one play environment and/or entertainment medium to the next.
213 Citations
20 Claims
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1. A method for providing an interactive game, the method comprising:
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providing each of a plurality of play participants with a token having a barcode, each barcode representing unique identification information for identifying at least one play participant;
providing at least one receiver capable of obtaining identification information from at least one barcode;
providing clues for the plurality of play participants to find and use in completing various challenges in a game; and
allowing play participants who possess a token and who complete a challenge to advance in the game and/or to find additional clues. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. An interactive game system comprising:
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a tracking device comprising a barcode for storing user identification information regarding at least one participant in an interactive game; and
a receiver comprising;
a receiver module configured to obtain the user identification information; and
a control module in communication with the receiver module, wherein the control module is configured to provide certain outputs to activate or control one or more effects based on the user identification information. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18)
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19. A system for providing an interactive game within a play facility, the system comprising:
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a token comprising a barcode, wherein the barcode is associated with a unique identification;
a plurality of receivers, each receiver capable of wireless communication with the token so as to receive the unique identification when the token is within a particular distance of the receiver; and
a control system in communication with at least one of said plurality of receivers, wherein the control system is capable of providing certain outputs to activate or control one or more effects to advance, in an interactive game, at least one game participant in possession of the token. - View Dependent Claims (20)
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Specification