Game apparatus and control method therefor
First Claim
1. A computer program product for a computer having an operation unit which makes an operation input to a game, which makes a player operate a falling object that falls within a predetermined display area, and clears the falling object and falling stop objects by combining the falling object and the falling stop objects under a predetermined condition, a display unit which displays information associated with the game, a storage unit which stores data required to execute the game, and an audio output unit which outputs music data of the stored data along with progress of the game, said program product making the computer execute:
- a step of displaying the falling object at a falling start position by setting display position data of the falling object at the falling start position in the predetermined display area of the display unit;
a step of changing the display position data of the falling object to move the falling object displayed on the display unit in a lower direction of the display area independently of an operation input from the operation unit;
a step of changing the display position data of the falling object to move the falling object in the lower or horizontal direction of the display area in accordance with an operation input from the operation unit to the falling object;
a step of stopping, when the falling object reaches a falling stop position of the display area and satisfies a falling stop condition, falling of the falling object, and displaying the falling object as a falling stop object;
a step of determining if the display position data of the falling stop object and display position data of other falling stop objects which are arranged around the falling stop object in advance satisfy clear conditions;
a step of generating, when the clear conditions are satisfied, clear object data used to register a portion of the falling stop object which satisfies the clear conditions as an object to be cleared, and storing the generated data in the storage unit;
a step of displaying a sequence bar which moves in the display area in synchronism with the music data which is read out from the storage unit and is output from the audio output unit along with progress of the game;
a step of determining on the basis of display position data of the sequence bar if the sequence bar has passed the portion of the falling stop object corresponding to the clear object data stored in the storage unit; and
a step of clearing, when it is determined that the sequence bar has passed the portion of the falling stop object, display of the portion.
12 Assignments
0 Petitions
Accused Products
Abstract
A computer game which makes the player operate a falling object that falls in a predetermined display area, and clears the falling object and falling stop objects by combining the falling object and falling stop objects under a predetermined condition. If falling stop objects including blocks that stop falling include a group of blocks which meet a predetermined clear condition, the group of blocks are registered as blocks to be cleared, and the control waits for a clear waiting state. Even in this waiting state, the next falling object begins to fall. After that, when a sequence bar (701) which moves vertically or horizontally in synchronism with a music output along with the progress of the game has passed the blocks to be cleared, these blocks are cleared.
42 Citations
19 Claims
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1. A computer program product for a computer having an operation unit which makes an operation input to a game, which makes a player operate a falling object that falls within a predetermined display area, and clears the falling object and falling stop objects by combining the falling object and the falling stop objects under a predetermined condition, a display unit which displays information associated with the game, a storage unit which stores data required to execute the game, and an audio output unit which outputs music data of the stored data along with progress of the game, said program product making the computer execute:
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a step of displaying the falling object at a falling start position by setting display position data of the falling object at the falling start position in the predetermined display area of the display unit;
a step of changing the display position data of the falling object to move the falling object displayed on the display unit in a lower direction of the display area independently of an operation input from the operation unit;
a step of changing the display position data of the falling object to move the falling object in the lower or horizontal direction of the display area in accordance with an operation input from the operation unit to the falling object;
a step of stopping, when the falling object reaches a falling stop position of the display area and satisfies a falling stop condition, falling of the falling object, and displaying the falling object as a falling stop object;
a step of determining if the display position data of the falling stop object and display position data of other falling stop objects which are arranged around the falling stop object in advance satisfy clear conditions;
a step of generating, when the clear conditions are satisfied, clear object data used to register a portion of the falling stop object which satisfies the clear conditions as an object to be cleared, and storing the generated data in the storage unit;
a step of displaying a sequence bar which moves in the display area in synchronism with the music data which is read out from the storage unit and is output from the audio output unit along with progress of the game;
a step of determining on the basis of display position data of the sequence bar if the sequence bar has passed the portion of the falling stop object corresponding to the clear object data stored in the storage unit; and
a step of clearing, when it is determined that the sequence bar has passed the portion of the falling stop object, display of the portion. - View Dependent Claims (2, 3, 4, 13, 17, 18, 19)
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5. A game apparatus for making a player operate a falling object that falls within a predetermined display area, and clearing the falling object and falling stop objects by combining the falling object and the falling stop objects under a predetermined condition, the apparatus comprising:
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means for displaying a falling object at a falling start position of a predetermined display area;
means for displaying the displayed falling object to move in a lower direction of the display area independently of an operation input from the player;
means for displaying the falling object to move in the lower or horizontal direction of the display area in accordance with an operation input to the falling object;
means for, when the falling object reaches a falling stop position of the display area and satisfies a falling stop condition, stopping falling of the falling object, and displaying the falling object as a falling stop object;
means for determining if the falling stop object and other falling stop objects which are arranged around the falling stop object in advance satisfy clear conditions;
means for, when the clear conditions are satisfied, registering a portion of the falling stop object which satisfies the clear conditions as an object to be cleared;
means for displaying a sequence bar which moves vertically or horizontally in the display area in synchronism with a music which is output along with progress of a game; and
means for, when the sequence bar has passed the portion of the falling stop object registered as the object to be cleared, clearing the portion of the falling stop object. - View Dependent Claims (6, 7, 8)
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9. A method of controlling a game apparatus having an operation unit which makes an operation input to a game, which makes a player operate a falling object that falls within a predetermined display area, and clears the falling object and falling stop objects by combining the falling object and the falling stop objects under a predetermined condition, a display unit which displays information associated with the game, a storage unit which stores data required to execute the game, and an audio output unit which outputs music data of the stored data along with progress of the game, the method comprising:
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a step of displaying the falling object at a falling start position by setting display position data of the falling object at the falling start position in the predetermined display area of the display unit;
a step of changing the display position data of the falling object to move the falling object displayed on the display unit in a lower direction of the display area independently of an operation input from the operation unit;
a step of changing the display position data of the falling object to move the falling object in the lower or horizontal direction of the display area in accordance with an operation input from the operation unit to the falling object;
a step of stopping, when the falling object reaches a falling stop position of the display area and satisfies a falling stop condition, falling of the falling object, and displaying the falling object as a falling stop object;
a step of determining if the display position data of the falling stop object and display position data of other falling stop objects which are arranged around the falling stop object in advance satisfy clear conditions;
a step of generating, when the clear conditions are satisfied, clear object data used to register a portion of the falling stop object which satisfies the clear conditions as an object to be cleared, and storing the generated data in the storage unit;
a step of displaying a sequence bar which moves in the display area in synchronism with the music data which is read out from the storage unit and is output from the audio output unit along with progress of the game;
a step of determining on the basis of display position data of the sequence bar if the sequence bar has passed the portion of the falling stop object corresponding to the clear object data stored in the storage unit; and
a step of clearing, when it is determined that the sequence bar has passed the portion of the falling stop object, display of the portion. - View Dependent Claims (10, 11, 12)
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14. A game apparatus for clearing a falling object which falls in a predetermined display area, and falling objects, which have already fallen to a falling stop position, in a predetermined combination, the apparatus comprising:
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control means for operating the falling object in accordance with a player'"'"'s operation input;
display means for displaying the falling object and a moving object, which is movable in the predetermined display area along with progress of a game, in the predetermined display area;
determination means for determining if the falling object and falling objects that have fallen to the falling stop position satisfy the predetermined combination;
registration means for registering the falling objects, which is determined by said determination means to satisfy the predetermined combination, of the falling object and the falling objects that have fallen to the falling stop position; and
clearing means for clearing the falling objects registered by said registration means when the moving object moves on the falling objects registered by said registration means. - View Dependent Claims (15)
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16. A game apparatus for clearing a falling object which falls in a predetermined display area, and falling objects, which have already fallen to a falling stop position, in a predetermined combination, comprising:
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operation means for operating the falling object in accordance with a player'"'"'s operation input;
display means for displaying the falling object in the predetermined display area;
determination means for determining if the falling object and falling objects that have fallen to the falling stop position satisfy the predetermined combination;
registration means for registering the falling objects, which is determined by said determination means to satisfy the predetermined combination, of the falling object and the falling objects that have fallen to the falling stop position;
storage means for storing music data output along with the progress of the game;
audio output means for audibly outputting the music data;
clearing means for, when a predetermined part of the music data is output from said audio output means, clearing the falling objects registered by said registration means.
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Specification