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Game apparatus and control method therefor

  • US 20050266908A1
  • Filed: 05/27/2005
  • Published: 12/01/2005
  • Est. Priority Date: 05/28/2004
  • Status: Active Grant
First Claim
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1. A computer program product for a computer having an operation unit which makes an operation input to a game, which makes a player operate a falling object that falls within a predetermined display area, and clears the falling object and falling stop objects by combining the falling object and the falling stop objects under a predetermined condition, a display unit which displays information associated with the game, a storage unit which stores data required to execute the game, and an audio output unit which outputs music data of the stored data along with progress of the game, said program product making the computer execute:

  • a step of displaying the falling object at a falling start position by setting display position data of the falling object at the falling start position in the predetermined display area of the display unit;

    a step of changing the display position data of the falling object to move the falling object displayed on the display unit in a lower direction of the display area independently of an operation input from the operation unit;

    a step of changing the display position data of the falling object to move the falling object in the lower or horizontal direction of the display area in accordance with an operation input from the operation unit to the falling object;

    a step of stopping, when the falling object reaches a falling stop position of the display area and satisfies a falling stop condition, falling of the falling object, and displaying the falling object as a falling stop object;

    a step of determining if the display position data of the falling stop object and display position data of other falling stop objects which are arranged around the falling stop object in advance satisfy clear conditions;

    a step of generating, when the clear conditions are satisfied, clear object data used to register a portion of the falling stop object which satisfies the clear conditions as an object to be cleared, and storing the generated data in the storage unit;

    a step of displaying a sequence bar which moves in the display area in synchronism with the music data which is read out from the storage unit and is output from the audio output unit along with progress of the game;

    a step of determining on the basis of display position data of the sequence bar if the sequence bar has passed the portion of the falling stop object corresponding to the clear object data stored in the storage unit; and

    a step of clearing, when it is determined that the sequence bar has passed the portion of the falling stop object, display of the portion.

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