Game system and method
First Claim
1. A method of playing a game, comprising:
- electronically associating a projectile with a player;
electronically associating the projectile with a target to which the projectile is sent by the player;
forming an association between the player and the target; and
generating a score for the game based on the association between the player and the target.
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Accused Products
Abstract
A game system and method of playing a game is disclosed. A game system includes a plurality of bases and a plurality of targets. Each base is configured to host a player sending a projectile. Each target is configured to receive and identify the projectile. The game system further includes a computer system having at least one local station at each of the bases, and which is connected to a central computer. Each local station is configured to a receive player information and wherein the central computer is configured to process scoring information based on the player information. The game system further includes a projectile identifying mechanism coupled to each target, each base, and to the computer system, and configured to associate each projectile with a player and track a game performance of the projectile for input as the scoring information.
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Citations
20 Claims
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1. A method of playing a game, comprising:
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electronically associating a projectile with a player;
electronically associating the projectile with a target to which the projectile is sent by the player;
forming an association between the player and the target; and
generating a score for the game based on the association between the player and the target. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A game system, comprising:
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a plurality of bases, wherein each base is configured to host a player sending a projectile;
a plurality of targets, arranged in a target area, wherein each target is configured to receive and identify the projectile;
a computer system, having at least one local station at each of the bases, and connected to a central computer, wherein each local station is configured to a receive player information and wherein the central computer is configured to process scoring information based on the player information; and
a projectile identifying mechanism coupled to each target, each base, and to the computer system, and being configured to associate each projectile with a player and track a game performance of the projectile for input as the scoring information. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A game system, comprising:
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a base area having a number of bases and configured to host a number of players;
a target area having a number of targets;
a number of projectiles; and
a computer system for identifying and tracking a player of the game system by associating the player to each of the number of projectiles, each of the number of bases, and each of the number of targets accessed by the player. - View Dependent Claims (18, 19, 20)
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Specification