Automated game system for use on golf driving ranges and in other arena-based sports
First Claim
1. ) A Game System that can be permanent, temporary, or fully portable, which converts golf ranges, practice cages and fields or other sports like arenas into entertaining and/or competitive gaming events, comprising:
- a. A computer Game Engine that allows for selection of the game, associated logic, the relationship between time, targets, scores, sound, and display, all of which support the game objectives and purpose;
b. A Sound Interface that will allow the system to enumerate using external speakers the objectives, purpose, and the instructions, both initial and ongoing, of the game, as well as, provide sound effects for target impact when they occur;
c. Targets that have integrated strike detection capable of strike intensity measurements, are power by either low voltage or battery, and will repel the balls on impact, and in turn communicate that impact information to the Game Engine; and
d. Connection or connections between the various elements of the system for the passing of information, that may consist of any communication medium RS-232, RS485, Ethernet, Bluetooth, or other wireless or wired communications.
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Accused Products
Abstract
A game system that converts golf ranges, practice cages and fields, and sports arenas into a competitive and entertaining group activity, improving the players skills of the game while making it more fun to do so. The system comprises a game engine or computer, a plurality of targets, sound reinforcement, and an optional scoreboard. The optional scoreboard, much like those used in baseball or football, provides mass communications of ongoing scores and time remaining. The sound reinforcement provides a parallel form of the same of similar information and the sound effects associated with target impact and game success. These elements can be connected together by wire, or wireless means. This combination allows for the teaching and support of the games by means of sound and visual communications, which provides the player with all the instructions, game status and rewards.
44 Citations
6 Claims
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1. ) A Game System that can be permanent, temporary, or fully portable, which converts golf ranges, practice cages and fields or other sports like arenas into entertaining and/or competitive gaming events, comprising:
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a. A computer Game Engine that allows for selection of the game, associated logic, the relationship between time, targets, scores, sound, and display, all of which support the game objectives and purpose;
b. A Sound Interface that will allow the system to enumerate using external speakers the objectives, purpose, and the instructions, both initial and ongoing, of the game, as well as, provide sound effects for target impact when they occur;
c. Targets that have integrated strike detection capable of strike intensity measurements, are power by either low voltage or battery, and will repel the balls on impact, and in turn communicate that impact information to the Game Engine; and
d. Connection or connections between the various elements of the system for the passing of information, that may consist of any communication medium RS-232, RS485, Ethernet, Bluetooth, or other wireless or wired communications. - View Dependent Claims (2, 6)
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3. ) A Game System as in any one of the proceeding claims with a Scoreboard or other mass display devices that will allow the Game Engine to communicate visually with the players such information as the game state, status and instructions, messages, target information or impact, scores, and any other active information;
- said device may take whatever form is required by the customer and may include such display extras that would normally be associated with baseball, football, hockey and basketball game displays.
- View Dependent Claims (4)
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5. ) A Game System as in any one of the proceeding claims that when used on Golf Driving Ranges changing of the experience from practice to play and will enable the range owners to promote game play, with a majority of these games played by all the customers on the range functioning as one team, therefore requiring time as a critical element and for the scoring of these games to be strictly group or team without the need to distinguish which player hit which ball and the expense thereof.
Specification