Dynamic construction of games for on-demand e-learning
First Claim
Patent Images
1. Apparatus for dynamic construction of e-learning games, said apparatus comprising:
- at least one learning object assessment object;
a repository comprising a plurality of video scenes; and
means for associating a video scene, selected from the plurality of video scenes, with an assessment question from the at least one learning object assessment object, dynamically responsive to an answer to the assessment question by a student.
1 Assignment
0 Petitions
Accused Products
Abstract
An e-learning game generator accesses a learning object repository, a learning object assessment object repository, and a video repository. The video repository includes scenes that are suggestive of success and failure of the student in answering questions from the learning object assessment objects. When a student answers a question correctly, the game generator selects a positive scene from the video repository and presents it to the student; when the student answers a question incorrectly, the game generator selects a negative scene and presents it to the student.
33 Citations
17 Claims
-
1. Apparatus for dynamic construction of e-learning games, said apparatus comprising:
-
at least one learning object assessment object;
a repository comprising a plurality of video scenes; and
means for associating a video scene, selected from the plurality of video scenes, with an assessment question from the at least one learning object assessment object, dynamically responsive to an answer to the assessment question by a student.
-
-
2. Apparatus for dynamic construction of e-learning games, said apparatus comprising:
-
a learning object repository for learning objects;
a learning object assessment object repository for assessments;
a video repository for video scenes; and
a game generator for generating a game from learning objects selected from the learning object repository, where the game includes an assessment question from the learning object assessment object repository, and, dynamically responsive to an answer to the question by an e-learning student, selecting a video scene from the video repository for display to the student. - View Dependent Claims (3, 4, 5, 6, 7)
-
-
8. A method for constructing e-learning games dynamically, comprising the acts of:
-
selecting a learning object from a repository of learning objects;
selecting a learning object assessment object associated with the learning object from a repository of learning object assessment objects;
testing an e-learning student according to an assessment question from the learning object assessment object; and
selecting a video scene from a video repository, responsive to an answer to the question by the student, for display to the student. - View Dependent Claims (9, 10, 11, 12)
-
-
13. A program storage device readable by a machine, tangibly embodying a program of instructions executable by the machine to perform method steps for constructing e-learning games dynamically, said method steps comprising:
-
selecting a learning object from a repository of learning objects;
selecting a learning object assessment object associated with the learning object from a repository of learning object assessment objects;
testing an e-learning student according to an assessment question from the learning object assessment object; and
selecting a video scene from a video repository, dynamically responsive to an answer to the question by the student, for display to the student. - View Dependent Claims (14, 15, 16, 17)
-
Specification