Selectable audio preferences for a gaming machine
First Claim
1. A gaming machine providing a wagering game in response to a wager, comprising:
- a user input device allowing for individually adjusting at least one of a sound tone preference and an audio track preference, each of said sound tone preference and said audio track preference being adjusted such that other sound tone preferences and other audio track preferences are not individually affected;
a sound processing system accepting input from said user input device and processing audio data in accordance with at least one of said sound tone preference and said audio track preference; and
an audio-emitting system coupled to said sound processing system and producing sound in accordance with at least one of said sound tone preference and said audio track preference.
3 Assignments
0 Petitions
Accused Products
Abstract
A gaming machine, which provides a wagering game in response to a wager, includes a user input device, a sound processing system, and an audio-emitting system. The user input device allows for individually adjusting at least one of a sound tone preference and an audio track preference, each of the sound tone preference and the audio track preference being adjusted such that other sound tone preferences and other audio track preferences are not individually affected. The sound processing system accepts input from the user input device and processes audio data in accordance with at least one of the sound tone preference and the audio track preference. The audio-emitting system is coupled to the sound processing system and produces sound in accordance with at least one of the sound tone preference and the audio track preference.
192 Citations
20 Claims
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1. A gaming machine providing a wagering game in response to a wager, comprising:
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a user input device allowing for individually adjusting at least one of a sound tone preference and an audio track preference, each of said sound tone preference and said audio track preference being adjusted such that other sound tone preferences and other audio track preferences are not individually affected;
a sound processing system accepting input from said user input device and processing audio data in accordance with at least one of said sound tone preference and said audio track preference; and
an audio-emitting system coupled to said sound processing system and producing sound in accordance with at least one of said sound tone preference and said audio track preference. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method for operating a gaming terminal in response to a wager, comprising:
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conducting a wagering game via a gaming terminal;
providing selectable choices having at least one sound preference, said at least one sound preference being selected from a sound tone preference and an audio track preference;
receiving selections from a player; and
outputting audio in accordance with said selections of said at least one sound preference. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19)
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20. An electronic gaming method providing a wagering game comprising:
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playing at least one electronic game on a gaming machine in response to a wager;
executing instructions of a central processing unit of said gaming machine;
storing audio data on a memory coupled to said central processing unit;
receiving selections of at least one of a sound tone preference and an audio track preference via a user input device, said selections being done such that unselected sound preferences are not individually affected;
providing said audio data in a first audio signal to a sound processing system; and
modifying said audio data in accordance with said sound preference to produce a second audio signal.
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Specification