Game server system and method for generating revenue therewith
First Claim
1. A method for generating revenue to a game provider from users using a gaming system, comprising the steps of;
- providing wireless services to the users, each user having a mobile device, from a wireless network provider in exchange for revenue on a cost per unit of time basis;
sending a signal from one of the mobile devices to a game server requesting a game session;
initializing a game on the mobile device;
recording a start time and a user identification in a database of the game server;
playing a game on the mobile device;
recording an end time in a database of the game server;
calculating a total game time using the start time and the end time;
sending the total game time from the game server to the wireless network provider; and
transferring a portion of the revenue collected by the wireless network provider to the game provider based upon the total game time.
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Accused Products
Abstract
The present invention provides a system and method for generating revenue to a game provider from users using a gaming system. Games are provided to users by the game provider and played over the Internet or a mobile network. The system and method includes providing Internet or wireless services to the users having a computer or mobile device for playing a game. User activity is recorded by the system including the start time and end time of the game. A total game time is calculated and used as a basis for sharing revenue generated from the user'"'"'s network use between the game provider and an Internet service provider or wireless network provider.
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Citations
70 Claims
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1. A method for generating revenue to a game provider from users using a gaming system, comprising the steps of;
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providing wireless services to the users, each user having a mobile device, from a wireless network provider in exchange for revenue on a cost per unit of time basis;
sending a signal from one of the mobile devices to a game server requesting a game session;
initializing a game on the mobile device;
recording a start time and a user identification in a database of the game server;
playing a game on the mobile device;
recording an end time in a database of the game server;
calculating a total game time using the start time and the end time;
sending the total game time from the game server to the wireless network provider; and
transferring a portion of the revenue collected by the wireless network provider to the game provider based upon the total game time. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A system for sharing revenue generated from users of mobile devices playing a game between a game provider and a wireless network provider, comprising:
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a wireless network;
a game server in communication with the mobile devices through the wireless network and having a database for recording a start time of the game, an end time of the game and a user identification and a processor for calculating a total game time from the start time and the end time;
a billing server in communication with the game server and having a database for recording the total game time and the user identification sent from the game server; and
wherein the wireless network provider collects revenue from the users for the total game time used and transfers a percentage of the revenue to the game provider. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22)
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23. A method for generating revenue to a game provider from users using a gaming system, comprising the steps of;
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providing internet services to the users, each user having a computer, from an internet service provider in exchange for revenue;
sending a signal from one of the computers to a game server requesting a game session;
initializing a game on the computer;
recording a start time and a user identification in a database of the game server;
playing a game on the computer;
recording an end time in a database of the game server;
calculating a total game time using the start time and the end time;
sending the total game time from the game server to the internet service provider; and
transferring a portion of the revenue collected by the internet service provider to the game provider based upon the total game time. - View Dependent Claims (24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35)
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36. A system for sharing revenue generated from users of computers playing a game between a game provider and an internet service provider, comprising:
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an internet;
a game server in communication with mobile devices through the internet and having a database for recording a start time of the game, an end time of the game and a user identification and a processor for calculating a total game time from the start time and the end time;
a billing server in communication with the game server and having a database for recording the total game time and the user identification sent from the game server; and
wherein the internet service provider collects revenue from the users for the total game time used and transfers a percentage of the revenue to the game provider. - View Dependent Claims (37, 38, 39, 40, 41, 42, 43, 44)
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45. A method of generating revenue to a game provider from users each having a mobile device within a wireless network provided by a wireless network provider, the method comprising the steps of:
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determining an elapsed time of game play by each user playing a game provided by a game server on the user'"'"'s mobile device;
sending the determined elapsed time of game play from the game server to the wireless network provider; and
transferring a portion of the revenue collected by the wireless network provider to the game provider based upon the total elapsed time of game play. - View Dependent Claims (46, 47, 48, 49, 50)
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51. A system for sharing revenue generated from users of mobile devices within a wireless network playing a game between a game provider and a wireless network provider, the system comprising:
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a game server in communication with a plurality of mobile devices within the wireless network having a database for recording a start time of each game, an end time of the game and a user identification identifying the user; and
means for calculating a total elapsed game time derived from the start time and the end time;
wherein the wireless network provider collects revenue from the users for the total elapsed game time used and transfers a percentage of the revenue to the game provider. - View Dependent Claims (52, 53, 54, 55, 56, 57)
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58. A method of generating revenue to a game provider from users each having a computer receiving internet services provided by an internet service provider, the method comprising the steps of:
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determining an elapsed time of game play by each user playing a game provided by a game server on the user'"'"'s computer;
sending the determined elapsed time of game play from the game server to the internet service provider; and
transferring a portion of the revenue collected by the internet service provider to the game provider based upon the total elapsed time of game play. - View Dependent Claims (59, 60, 61, 62, 63)
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64. A system for sharing revenue generated from users of computers receiving internet services provided by an internet service provider playing a game between a game provider and the internet service provider, the system comprising:
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a game server in communication with a plurality of computers connected to the internet having a database for recording a start time of each game, an end time of the game and a user identification identifying the user; and
means for calculating a total elapsed game time derived from the start time and the end time;
wherein the internet service provider collects revenue from the users for the total elapsed game time used and transfers a percentage of the revenue to the game provider. - View Dependent Claims (65, 66, 67, 68, 69, 70)
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Specification