Multilevel online tournament
First Claim
1. A computer-implemented method for conducting an online tournament for a plurality of participants, wherein the online tournament progresses through a plurality of rounds, each round having one or more player brackets, comprising the step of allowing a first participant in any of the brackets having at least one other participant to match-up with another participant in the same bracket of the online tournament.
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Accused Products
Abstract
A multilevel online tournament is provided. The first tournament round has a single bracket and each subsequent tournament round has a winners bracket and a losers bracket corresponding to a bracket in the previous tournament round. The tournament format allows players to match-up against any other player located within the same bracket. The online tournament format also allows participants to start playing match in a round of the tournament prior to the official start of that round. Thus, players are able to more quickly advance through the tournament and spend less time waiting for a suitable opponent. The tournament format also allows for players to request available tournament byes and to automatically progress when they are unable to connect with other players due to quality of service issues.
94 Citations
39 Claims
- 1. A computer-implemented method for conducting an online tournament for a plurality of participants, wherein the online tournament progresses through a plurality of rounds, each round having one or more player brackets, comprising the step of allowing a first participant in any of the brackets having at least one other participant to match-up with another participant in the same bracket of the online tournament.
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9. An online tournament comprising:
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a registration period for allowing a plurality of participants to join a tournament;
a competition start time for determining when tournament matches begin;
a round recurrence interval (RRI) that determines the start times of all rounds after a first round; and
an auto-progression deadline (APD) for enforcing a deadline for requesting an auto-progression. - View Dependent Claims (10, 11, 12, 13)
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14. A method for progressing a plurality of participants through an online tournament when the plurality of participants cannot complete a match in a current tournament round, comprising:
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determining a number of slots N available in a next round winners bracket;
assigning N participants to the winners bracket according to a trust rating; and
assigning remaining participants to a next round losers bracket.
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15. A method for administering an online game tournament having a plurality of participants, comprising steps of:
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(a) initially placing the group of participants in a single bracket of a first tournament round;
(b) pairing off the participants in each bracket of a current tournament round for game match-ups, each of which result in a winner and a loser, wherein any two participants in a same bracket of the tournament round are allowed to match-up; and
(c) for each match-up, advancing the winner into a next tournament round winners bracket corresponding to the bracket for the current round in which the match-up occurred, and advancing the loser into a next tournament round losers bracket corresponding to the bracket for the current round in which the match-up occurred. - View Dependent Claims (16, 17)
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18. A multilevel online tournament comprising a plurality of tournament rounds, wherein two or more of the plurality of tournament rounds simultaneously take place.
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19. A method for advancing a participant through an online tournament where the participant is unable to find an opponent comprising steps of:
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(a) receiving a request from the participant for a progression;
(b) granting the request if the participant meets a criterion; and
(c) advancing the participant to a next tournament round when the request is granted. - View Dependent Claims (20, 21, 22, 23, 24, 25, 26, 27)
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28. A computer-implemented method for administering a game tournament over a computer network, the tournament having a plurality of participants, comprising steps of:
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(a) initially placing the group of participants in a single bracket of a first tournament round;
(b) grouping the participants in each bracket of a current tournament round for game match-ups, each of which result in one or more winners and one or more losers, wherein any two or more participants in a same bracket of the tournament round are allowed to match-up; and
(c) for each match-up, placing the winner into a next tournament round winners bracket corresponding to the bracket for the current round in which the match-up occurred, and placing the loser into a next tournament round losers bracket corresponding to the bracket for the current round in which the match-up occurred. - View Dependent Claims (29, 30, 31, 32, 33, 34, 35, 36, 37, 38)
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39. A method for administering an online game tournament having a group of participants, comprising steps of:
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(a) initially placing the group of participants in a single bracket of a first tournament round;
(b) allowing the group of participants each to play a game against a score or a deadline, the result of the game being measured by a score or time value; and
(c) upon completion of the games advancing participants based on the score or time value into a next tournament round winners bracket corresponding to the bracket for the current round in which the match-up occurred, and advancing the loser into a next tournament round losers bracket corresponding to the bracket for the current round in which the match-up occurred.
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Specification