Gaming machine user interface
First Claim
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1. A gaming machine comprising:
- a player tracking device configured to receive player tracking information associated with a player;
a non-contact interface device configured to receive input signals from the player wherein the input signals are used to play a game of chance on the gaming machine; and
a master gaming controller configured to present one or more games of chance, wherein the master gaming controller is configured to receive the input signals and decode the input signals.
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Abstract
A gaming machine having a non-contact user interface and methods for receiving input to the gaming machine using the non-contact user interface are described. The gaming machine described can receive player tracking information associated with a player, where the player tracking information can include personalization information associated with the player. The gaming machine can receive a signal provided by the player at a non-contact interface device. Next, the gaming machine can decode the signal.
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Citations
31 Claims
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1. A gaming machine comprising:
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a player tracking device configured to receive player tracking information associated with a player;
a non-contact interface device configured to receive input signals from the player wherein the input signals are used to play a game of chance on the gaming machine; and
a master gaming controller configured to present one or more games of chance, wherein the master gaming controller is configured to receive the input signals and decode the input signals. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A method for receiving input to a gaming machine comprising:
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receiving player tracking information associated with a player;
receiving signals at a non-contact interface device, wherein the signals are provided by the player for playing a game of chance on the gaming machine;
decoding the signal and;
generating a game of chance using the signals. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30)
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31. A method for receiving input to a gaming machine comprising:
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receiving player tracking information associated with a player, wherein the player tracking information includes personalization information, calibration information, or a combination thereof;
receiving a signal at a non-contact interface device, wherein the signal is provided by the player; and
decoding the signal using the personalization information, calibration information, or a combination thereof.
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Specification