Method for generating an on-line community for behavior modification
First Claim
1. A method for interaction of a user in a scenario of an on-line community, the scenario for modifying the behavior of the user, the method comprising:
- providing an avatar, the actions of the avatar commandable by the user within the scenario of the on-line community;
the scenario presenting a representation of an environment conducive to an undesired act of the user; and
enabling the user to direct the avatar to perform and to not perform the undesired act.
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Abstract
A method for creating, maintaining, and participating in an on-line educational and medical community for education and treatment of participants, comprising selecting multiple-component behavioral and psychological strategies pertaining to individuals, families, peer groups, and selected environments and providing access methods to participants for interactive communications within the game setting. Game scripts are translated to electronic instructions, stored on a client and server, for interactive use by participants, and implemented in situational environments in the on-line educational and medical community for education, behavioral modification and treatment of participants.
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Citations
20 Claims
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1. A method for interaction of a user in a scenario of an on-line community, the scenario for modifying the behavior of the user, the method comprising:
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providing an avatar, the actions of the avatar commandable by the user within the scenario of the on-line community;
the scenario presenting a representation of an environment conducive to an undesired act of the user; and
enabling the user to direct the avatar to perform and to not perform the undesired act. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 16, 17, 18)
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11. A method for interaction of a first user and a second user in an on-line community scenario to modify the behavior of at least one user, the method comprising:
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providing a first avatar, the actions of the first avatar within the on-line computer game scenario commandable by the first user;
providing a second avatar, the actions of the second avatar within the on-line computer game scenario commandable by second the user;
enabling the first avatar to interact with the second avatar within the computer on-line community scenario;
the on-line community scenario presenting a representation of an scenario conducive to an undesired act of the first user;
enabling the first user to direct the first avatar to perform and to not perform the undesired act; and
rewarding the first user with a positive outcome when the first avatar does not perform the undesired act. - View Dependent Claims (12, 13, 14, 15)
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19. One or more processor readable storage devices having readable code embodied on the processor readable storage devices, the readable code for programming one or more of the processors to perform a method for interaction of a user in a scenario of an on-line community, the scenario for modifying the behavior of the user, the method comprising:
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providing an avatar, the actions of the avatar commandable by the user within the scenario of the on-line community;
the scenario presenting a representation of an environment conducive to an undesired act of the user; and
enabling the user to direct the avatar to perform and to not perform the undesired act. - View Dependent Claims (20)
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Specification