Match game processing method, match game system, and storage medium thereof
First Claim
1. A match game processing method in which a game apparatus executes a game program sharing a common virtual space with other game apparatuses according to operation inputs from players, communicates the results of game program execution with the other game apparatuses, and outputs a match game result, said match game processing method comprising:
- a step of instructing each player to perform the operation inputs on a stage-by-stage basis of the game program having a plurality of stages executed separately;
a step of executing the game program based on the operation inputs from the player, and communicating the game execution results with the other game apparatuses, on said stage-by-stage basis;
a step of advancing the game program by uniforming each game program stage among the plurality of game apparatuses, based on the game execution results obtained from the other game apparatuses through the communication; and
a step of performing simple display of the received game execution results of the other game apparatuses in the each stage.
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Accused Products
Abstract
A match game processing method performs a match game having a plurality of stages by a plurality of players. By communicating among game apparatuses, a control unit controls to synchronize among the plays by the players in a virtual space, on a stage-by-stage basis. The game can be completed with a reduced waiting time of each player. Also, in a ghost match, the game proceeds in such a way that the control unit in the game apparatus performs a simple playback of a ghost data, according to the execution result obtained through the operation inputs from the player. Thus, in response to the execution result by the player, the ghost match is performed and the game time can be shortened.
67 Citations
39 Claims
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1. A match game processing method in which a game apparatus executes a game program sharing a common virtual space with other game apparatuses according to operation inputs from players, communicates the results of game program execution with the other game apparatuses, and outputs a match game result, said match game processing method comprising:
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a step of instructing each player to perform the operation inputs on a stage-by-stage basis of the game program having a plurality of stages executed separately;
a step of executing the game program based on the operation inputs from the player, and communicating the game execution results with the other game apparatuses, on said stage-by-stage basis;
a step of advancing the game program by uniforming each game program stage among the plurality of game apparatuses, based on the game execution results obtained from the other game apparatuses through the communication; and
a step of performing simple display of the received game execution results of the other game apparatuses in the each stage. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A match game processing method in which a game apparatus executes a game program using a virtual space, having a plurality of players participating therein, according to operation inputs from the players, and outputs a match game result from the result of game program execution, said match game processing method comprising:
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a step of acquiring ghost data representing past execution results of a plurality of stages of the game program in the game apparatus operated by the player;
a step of instructing said player to perform the operation inputs, on a stage-by-stage basis of the game program having the plurality of stages executed separately;
a step of executing the game program on said stage-by-stage basis, based on the operation inputs from the player; and
a step of performing simple display of the past execution results of each game stage based on the acquired ghost data, according to the result of the game program execution in the each stage. - View Dependent Claims (10, 11, 12, 13)
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14. A storage medium stored match game processing program sharing a common virtual space with other game apparatuses, being executed in a game apparatus according to operation inputs from a player, communicating the results of game program execution with the other game apparatuses, and outputting a match game result,
wherein said match game processing program makes the game apparatuses to execute the steps comprising: -
a step of instructing the player to perform the operation inputs, on a stage-by-stage basis of the game program having a plurality of stages executed separately;
a step of executing the game based on the operation inputs from the player, and communicating the game execution results with the other game apparatuses, on said stage-by-stage basis;
a step of executing the game program by uniforming each game program stage among the plurality of game apparatuses, based on the results of the game program execution obtained from the other game apparatuses through the communication; and
a step of performing simple display of the received game execution results of the other game apparatuses in the each stage. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21)
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22. A storage medium stored match game processing program being executed in a game apparatus using a virtual space, having a plurality of players participating therein, according to operation inputs from the players, and outputting a match game result from the result of game program execution,
wherein said match game processing program makes the game apparatuses to execute the steps comprising: -
a step of acquiring ghost data representing past execution results of a plurality of stages of the game program;
a step of instructing the player to perform the operation inputs, on a stage-by-stage basis of the game program having the plurality of stages executed separately;
a step of executing the game program on said stage-by-stage basis, based on the operation inputs from the player; and
a step of performing simple display of the past execution results of each game stage based on the acquired ghost data, according to the result of the game program execution in the each stage. - View Dependent Claims (23, 24, 25, 26)
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27. A match game processing system in which a game apparatus executes a game program sharing a common virtual space with other game apparatuses according to the operation inputs from players, communicates the results of game program execution with the other game apparatuses, and outputs a match game result,
wherein said game apparatus comprises: -
a communication unit communicating the execution results among the game apparatuses operated by the players;
a display unit instructing each player to perform the operation inputs, on a stage-by-stage basis of the game program having a plurality of stages executed separately, and outputting the execution results; and
a control unit executing the game program by uniforming each game program stage among the plurality of game apparatuses, based on the game execution results obtained from the other game apparatuses through the communication according to the execution results by the players, wherein, in each stage, the control unit simply displays on the display unit the game execution results of the other game apparatuses obtained through the communication. - View Dependent Claims (28, 29, 30, 31, 32, 33, 34)
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35. A match game processing system in which a game apparatus executes a game program using a virtual space, having a plurality of players participating therein, according to operation inputs from a player, and outputs a match game result from a result of the game program execution,
wherein said match game apparatus comprises: -
a communication unit acquiring ghost data representing past execution results of a plurality of stages of the game program;
a display unit instructing each player to perform the operation inputs, on a stage-by-stage basis of the game program having the plurality of stages executed separately, and outputting the execution results; and
a control unit executing the game program on said stage-by-stage basis, based on the operation inputs from the player, and wherein the control unit simply displays the past execution results of each game stage based on the acquired ghost data, according to the result of the game program execution in the each stage. - View Dependent Claims (36, 37, 38, 39)
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Specification