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Game system, server, and game control method

  • US 20060003838A1
  • Filed: 07/01/2005
  • Published: 01/05/2006
  • Est. Priority Date: 07/01/2004
  • Status: Abandoned Application
First Claim
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1. A game system in which at least a plurality of terminal devices are connected to servers via a communication line, and which can execute a game which a plurality of players play by operating each of the terminal devices, the game system comprising:

  • a game history storing unit which can store a plurality of game histories of a player, which comprise a plurality of types of elements;

    a game history setting unit which sets the game histories comprising the plurality of types of elements on the basis of a game result of the player, and stores the game histories in the game history storing unit after relating the game histories to the time in the game;

    an evaluation message generating unit which generates an evaluation message for the game result corresponding to the game histories by means of the plurality of types of elements of the game histories for each game history stored in the game history storing unit;

    an evaluation message group generating unit which edits the plurality of evaluation messages generated in the evaluation message generating unit in accordance with the time axis in the game, and generates an evaluation message group which represents a game process of the player; and

    a displaying unit which generates an image constituted by the evaluation message group representing the evaluation message group generated by the evaluation message group generating unit, and displays the image constituted by the evaluation message group.

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