Game system, server, and game control method
First Claim
1. A game system in which at least a plurality of terminal devices are connected to servers via a communication line, and which can execute a game which a plurality of players play by operating each of the terminal devices, the game system comprising:
- a game history storing unit which can store a plurality of game histories of a player, which comprise a plurality of types of elements;
a game history setting unit which sets the game histories comprising the plurality of types of elements on the basis of a game result of the player, and stores the game histories in the game history storing unit after relating the game histories to the time in the game;
an evaluation message generating unit which generates an evaluation message for the game result corresponding to the game histories by means of the plurality of types of elements of the game histories for each game history stored in the game history storing unit;
an evaluation message group generating unit which edits the plurality of evaluation messages generated in the evaluation message generating unit in accordance with the time axis in the game, and generates an evaluation message group which represents a game process of the player; and
a displaying unit which generates an image constituted by the evaluation message group representing the evaluation message group generated by the evaluation message group generating unit, and displays the image constituted by the evaluation message group.
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Accused Products
Abstract
A game system in which a plurality of terminal devices 1, an arcade server 2, and a center server 3 are connected with one another via a communication line 4, and in which a plurality of players can execute a game by operating the plurality of terminal devices 1, respectively. In the game system, the game histories of the players, which comprise a plurality of types of elements, are used to generate evaluation messages for game results corresponding to the game histories, the plurality of evaluation messages are then edited in accordance with a time axis in the game to generate an evaluation message group, and an image representing the evaluation message group is displayed.
30 Citations
13 Claims
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1. A game system in which at least a plurality of terminal devices are connected to servers via a communication line, and which can execute a game which a plurality of players play by operating each of the terminal devices, the game system comprising:
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a game history storing unit which can store a plurality of game histories of a player, which comprise a plurality of types of elements;
a game history setting unit which sets the game histories comprising the plurality of types of elements on the basis of a game result of the player, and stores the game histories in the game history storing unit after relating the game histories to the time in the game;
an evaluation message generating unit which generates an evaluation message for the game result corresponding to the game histories by means of the plurality of types of elements of the game histories for each game history stored in the game history storing unit;
an evaluation message group generating unit which edits the plurality of evaluation messages generated in the evaluation message generating unit in accordance with the time axis in the game, and generates an evaluation message group which represents a game process of the player; and
a displaying unit which generates an image constituted by the evaluation message group representing the evaluation message group generated by the evaluation message group generating unit, and displays the image constituted by the evaluation message group. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A server, which is connected to at least a plurality of terminal devices via communication lines, and configures a game system in which a plurality of players can execute a game by operating the terminal devices respectively, the server comprising:
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a game history storing unit in which a plurality of game histories of the players, which comprise a plurality of types of elements, are stored;
a game history setting unit which sets the game histories comprising the plurality of types of elements on the basis of a game result of the player, and stores the game histories in the game history storing unit after relating the game histories to the time in the game;
an evaluation message generating unit which employs the plurality of types of elements of the game histories to generate evaluation messages for game results corresponding to the game histories, for each game history stored in the game history storing unit; and
an evaluation message group generating unit which edits the plurality of evaluation messages generated by the evaluation message generating unit in accordance with a time axis in the game, and generates an evaluation message group representing the game processes of the players.
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13. A game control method, which causes a server to function as:
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a game history storing unit in which a plurality of game histories of the players, which comprise a plurality of types of elements, are stored;
a game history setting unit which sets the game histories comprising a plurality of types of elements on the basis of a game result of the player, and stores the game histories in the game history storing unit after relating the game histories to the time in the game;
an evaluation message generating unit which employs the plurality of types of elements of the game histories to generate evaluation messages for game results corresponding to the game histories, for each game history stored in the game history storing unit;
an evaluation message group generating unit which edits the plurality of evaluation messages generated by the evaluation message generating unit in accordance with a time axis in the game, and generates an evaluation message group representing the game processes of the players; and
a displaying unit which generates an image configured by the evaluation message group representing the evaluation message group which is generated by the evaluation message group generating unit, and displays the image configured by the evaluation message group, wherein the server is connected to at least a plurality of terminal devices via communication lines, and configures game system in which a plurality of players can execute a game by operating the terminal devices.
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Specification