Game system, server and game control method
First Claim
1. A game system in which a plurality of terminal devices are connected to a server via communication lines, and in which a game can be executed by each of a plurality of players operating each of the terminal devices, the game system comprising:
- a level value storing unit which stores a level value of a player;
a level value setting unit which sets a predetermined level in accordance with a game result, and stores a level, which is set with respect to the ID data of the player, in the level value storing unit as the level value;
a condition setting unit which sets a condition that the player should achieve as a game result;
a condition achievement determination unit which determines whether or not the player clears the condition which is set in the condition setting unit; and
a game result determination unit which determines, when the condition achievement determination unit determines that the condition set by the condition setting unit is cleared, a game result on the basis of the condition cleared by the player, and the level value of the player which is stored in the level value storing unit.
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Accused Products
Abstract
A game system which provides a game system which can rouse competitive spirits of players and create strategic characteristics to the way of carrying out a game. Specifically, the present invention provides a game system in which a plurality of terminal devices are connected to a server via communication lines, and in which a game can be executed by each of a plurality of players operating each of the terminal devices, the game system comprising: level storing means for storing a level value of a player; level setting means for setting a predetermined level for the player to store it as the level value in the level storing means; condition setting means for setting a condition in a game for the player; condition achievement determination means for determining whether or not the player clears the condition; and game result determination means for determining a game result on the basis of, when the condition achievement determination means determines that the player clears a condition, the condition cleared by the player, and the level value of the player which is stored in the level storing means.
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Citations
19 Claims
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1. A game system in which a plurality of terminal devices are connected to a server via communication lines, and in which a game can be executed by each of a plurality of players operating each of the terminal devices, the game system comprising:
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a level value storing unit which stores a level value of a player;
a level value setting unit which sets a predetermined level in accordance with a game result, and stores a level, which is set with respect to the ID data of the player, in the level value storing unit as the level value;
a condition setting unit which sets a condition that the player should achieve as a game result;
a condition achievement determination unit which determines whether or not the player clears the condition which is set in the condition setting unit; and
a game result determination unit which determines, when the condition achievement determination unit determines that the condition set by the condition setting unit is cleared, a game result on the basis of the condition cleared by the player, and the level value of the player which is stored in the level value storing unit. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A server which is connected to a plurality of terminal devices via communication lines, and which configures a game system in which a game can be executed by each of a plurality of players operating each of the terminal devices, the server comprising:
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a level value storing unit which stores a level value of a player;
a level value setting unit which sets a predetermined level in accordance with a game result, and stores a level, which is set with respect to the ID data of the player, in the level value storing unit as the level value;
a condition setting unit which sets a condition that the player should achieve as a game result;
a condition achievement determination unit which determines whether or not the player clears the condition which is set in the condition setting unit; and
a game result determination unit which determines, when the condition achievement determination unit determines that the condition set by the condition setting unit is cleared, a game result on the basis of the condition cleared by the player, and the level value of the player which is stored in the level value storing unit.
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9. A game control method, which causes a server, which is connected to a plurality of terminal devices via communication lines and which configures a game system in which a game can be executed by each of a plurality of players operating each of the terminal devices, to function as:
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a level value storing unit which stores a level value of a player;
a level value setting unit which sets a predetermined level in accordance with a game result, and stores a level, which is set with respect to the ID data of the player, in the level value storing unit as the level value;
a condition setting unit which sets a condition that the player should achieve as a game result;
a condition achievement determination unit which determines whether or not the player clears the condition which is set in the condition setting unit; and
a game result determination unit which determines, when the condition achievement determination unit determines that the condition set by the condition setting unit is cleared, a game result on the basis of the condition cleared by the player, and the level value of the player which is stored in the level value storing unit.
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10. A game system in which a plurality of terminal devices are connected to a server via communication lines, and in which a game can be executed by each of a plurality of players operating each of the terminal devices, the game system comprising:
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a selecting unit for a player to select either to perform a play alone or with other player in order to achieve a condition to be cleared, which is set in the game, in accordance with an input operation performed by the player;
a player number setting unit which sets the number of players who perform the play, on the basis of selection made by the selecting unit;
a player number storing unit which stores the set number of players for each condition to be cleared;
an entry number storing unit which stores the number of entries of the players into the condition for each condition to be cleared;
an entry number updating unit which updates the number of entries of the players into the condition and stores the number of entries in the entry number storing unit, on the basis of selection made by the selecting unit;
a determination unit which determines whether or not the number of entries stored in the entry number storing unit reaches the number of players stored in the player number storing unit; and
a condition setting unit which sets the condition to be cleared with respect to the player who performs the play, when the determination unit determines that the number of entries reaches the number of players. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17)
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18. A server which is connected to a plurality of terminal devices via communication lines, and which configures a game system in which a game can be executed by each of a plurality of players operating each of the terminal devices, the server comprising:
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a selecting unit for a player to select either to perform a play alone or with other player in order to achieve a condition to be cleared, which is set in the game, in accordance with an input operation performed by the player;
a player number setting unit which sets the number of players who perform the play, on the basis of selection made by the selecting unit;
a player number storing unit which stores the set number of players for each condition to be cleared;
an entry number storing unit which stores the number of entries of the players into the condition for each condition to be cleared;
an entry number updating unit which updates the number of entries of the players into the condition and stores the number of entries in the entry number storing unit, on the basis of selection made by the selecting unit;
a determination unit which determines whether or not the number of entries stored in the entry number storing unit reaches the number of players stored in the player number storing unit; and
a condition setting unit which sets the condition to be cleared with respect to the player who performs the play, when the determination unit determines that the number of entries reaches the number of players.
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19. A game control method, which causes a server, which is connected to a plurality of terminal devices via communication lines and which configures a game system in which a game can be executed by each of a plurality of players operating each of the terminal devices, to function as:
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a selecting unit for a player to select either to perform a play alone or with other player in order to achieve a condition to be cleared, which is set in the game, in accordance with an input operation performed by the player;
a player number setting unit which sets the number of players who perform the play, on the basis of selection made by the selecting unit;
a player number storing unit which stores the set number of players for each condition to be cleared;
an entry number storing unit which stores the number of entries of the players into the condition for each condition to be cleared;
an entry number updating unit which updates the number of entries of the players into the condition and stores the number of entries in the entry number storing unit, on the basis of selection made by the selecting unit;
a determination unit which determines whether or not the number of entries stored in the entry number storing unit reaches the number of players stored in the player number storing unit; and
a condition setting unit which sets the condition to be cleared with respect to the player who performs the play, when the determination unit determines that the number of entries reaches the number of players.
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Specification