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Game system, server and game control method

  • US 20060003841A1
  • Filed: 07/01/2005
  • Published: 01/05/2006
  • Est. Priority Date: 07/01/2004
  • Status: Abandoned Application
First Claim
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1. A game system in which a plurality of terminal devices are connected to a server via communication lines, and in which a game can be executed by each of a plurality of players operating each of the terminal devices, the game system comprising:

  • a level value storing unit which stores a level value of a player;

    a level value setting unit which sets a predetermined level in accordance with a game result, and stores a level, which is set with respect to the ID data of the player, in the level value storing unit as the level value;

    a condition setting unit which sets a condition that the player should achieve as a game result;

    a condition achievement determination unit which determines whether or not the player clears the condition which is set in the condition setting unit; and

    a game result determination unit which determines, when the condition achievement determination unit determines that the condition set by the condition setting unit is cleared, a game result on the basis of the condition cleared by the player, and the level value of the player which is stored in the level value storing unit.

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