Game system
First Claim
1. A game system including a plurality of terminals each having a display unit and an input unit, and a server connected to the terminals through communication lines, said game system executing a game performing the fighting between a plurality of characters controlled by the terminals operated by a plurality of players, said game system comprising:
- a position data storage unit storing position data representing the positions of characters disposed in the game area where a plurality of characters operated by each player can be disposed;
a position renewal unit renewing the position data stored in said position data storage unit, based on the input operation of each player using by said input unit;
a first display control unit displaying a game area image representing the game area where characters are disposed based on the position data stored in said position data storage unit in the first display area owned by said display unit; and
a second display control unit displaying the fighting image representing the fighting between the characters in the second display area owned by said display unit when the fighting between the characters is performed in said game area.
1 Assignment
0 Petitions
Accused Products
Abstract
This game system includes a plurality of terminals each of which has a display unit and an input unit, and a server connected to the terminals through communication lines. The game system executes a game performing the fighting between a plurality of characters controlled by the terminals operated by a plurality of players. The game system comprises a position data storage unit storing position data representing the positions of characters disposed in the game area where a plurality of characters operated by each player can be disposed; a position renewal unit renewing the position data stored in the position data storage unit, based on the input operation of each player using by the input unit; a first display control unit displaying a game area image representing the game area where characters are disposed based on the position data stored in the position data storage unit in the first display area owned by the display unit; and a second display control unit displaying the fighting image representing the fighting between the characters in the second display area owned by the display unit when the fighting between the characters is performed in the game area.
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Citations
10 Claims
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1. A game system including a plurality of terminals each having a display unit and an input unit, and a server connected to the terminals through communication lines, said game system executing a game performing the fighting between a plurality of characters controlled by the terminals operated by a plurality of players, said game system comprising:
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a position data storage unit storing position data representing the positions of characters disposed in the game area where a plurality of characters operated by each player can be disposed;
a position renewal unit renewing the position data stored in said position data storage unit, based on the input operation of each player using by said input unit;
a first display control unit displaying a game area image representing the game area where characters are disposed based on the position data stored in said position data storage unit in the first display area owned by said display unit; and
a second display control unit displaying the fighting image representing the fighting between the characters in the second display area owned by said display unit when the fighting between the characters is performed in said game area. - View Dependent Claims (2, 3, 4, 5)
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6. A game system including a plurality of terminals each having a display unit and an input unit, and a server connected to the terminals through communication lines, said game system executing a game performing the fighting between a plurality of characters including an ally character and an enemy character, controlled by the terminals operated by a plurality of players, said game system comprising:
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a position data storage unit storing position data representing the positions of characters disposed in the game area where a plurality of characters operated by each player can be disposed;
a position renewal unit renewing the position data stored in said position data storage unit based on the input operation of each player using said input unit;
a first display control unit displaying a game area image representing the game area where the ally character and the enemy characters are disposed based on the position data stored in said position data storage unit in the first display area owned by said display unit;
a second display control unit displaying the fighting image representing the fighting between the ally character and the enemy characters in the second display area owned by said display unit when the fighting between the ally character and the enemy characters is performed in said game area; and
an attack instruction input unit inputting the instruction to the effect that an ally character attacks against the whole or a part of enemy characters disposed within the predetermined range of said game area based on the input operation of the player using said input unit, wherein;
said first display control unit, when the instruction is inputted by said attach instruction input unit, displays the game area image representing the game area where the ally character and the enemy characters are disposed in said first display area in the aspect where the ally character attacks the whole or a part of the enemy characters disposed within the predetermined range of the game area. - View Dependent Claims (7, 8, 9, 10)
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Specification