Multi-sensory emoticons in a communication system
First Claim
1. At least one data packet communicating an emoticon instruction message comprising a haptic component.
2 Assignments
0 Petitions
Accused Products
Abstract
Methods and systems for providing dynamic emoticons during chat sessions across game consoles are disclosed. A dynamic emoticon may include haptic, visual, and/or auditory components. Each component may have an associated intensity level, e.g., based on a pressure with which a user of the game console presses a controller button or actuates a control input. The emoticon'"'"'s auditory component may include or identify a sound effects filter or a known audio file; the emoticon'"'"'s visual component may include or identify a visual effects filter or a known video or graphic file; the emoticon'"'"'s haptic component may cause vibration of or force feedback on the controller. Emoticons may be sent from one voice chat participant'"'"'s game console to another voice chat participant'"'"'s game console across a network such as the Internet.
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Citations
60 Claims
- 1. At least one data packet communicating an emoticon instruction message comprising a haptic component.
- 13. At least one data packet communicating an emoticon message comprising an intensity level.
- 15. At least one data packet communicating an emoticon message comprising an emoticon script.
- 18. At least one data packet communicating an emoticon message comprising an auditory component.
- 22. At least one data packet communicating an emoticon message comprising a system component.
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25. A gaming system, comprising:
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a data processing unit for executing entertainment applications from a media drive, and for executing a voice chat application from a memory;
a controller connected to the data processing unit, the controller comprising a plurality of controls for providing input to the data processing unit;
a network port for communicating with other gaming systems over a network;
the memory storing the voice chat application as computer executable instructions, said instructions comprising generating an emoticon message based on user input received from the controller. - View Dependent Claims (26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44)
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45. A method for sending a dynamic emoticon from a game console executing a chat application, comprising:
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receiving first user input identifying the dynamic emoticon;
receiving second user input identifying a recipient of the dynamic emoticon;
composing an emoticon instruction message comprising sender data, recipient data based on first user input, and a emoticon data based on second user input;
sending the emoticon message to a second game console corresponding to the identified recipient for playback on the second game console based on the data in the emoticon instruction message - View Dependent Claims (46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60)
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Specification