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Data rendering method for volumetric 3D displays

  • US 20060017724A1
  • Filed: 07/20/2005
  • Published: 01/26/2006
  • Est. Priority Date: 07/21/2004
  • Status: Active Grant
First Claim
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1. Method of displaying a geometric primitive with a desired brightness level in actual 3D space in a volumetric 3D display, said geometric primitive being a line or a surface, the volumetric 3D display comprising spatially distributed display elements for displaying volumetric 3D images, the method including the steps of:

  • (1) determining the minimum number, Nge_op, of display elements required to display said geometric primitive at full brightness, Br_op;

    (2) determining the desired number, Nge, of display elements to display said geometric primitive at the desired brightness level based on the following relation;


    (Nge/Nge

    op

    (Bge/Bge

    f)=Br/Br_op, wherein Br representing the desired brightness level of said geometric primitive, Bge_f representing full brightness level of said display element, Bge representing brightness level of said display element to be used to render said geometric primitive;

    (3) rendering said geometric primitive with said desired number of display elements.

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