Image processing unit, image processing method and medium, and game machine
First Claim
1. An image processing unit, comprising:
- shape memory in which object shape data are prerecorded;
a processing component for establishing coordinate values for objects in three-dimensional virtual space based on the shape data stored in said shape memory;
conversion means for receiving the coordinate values established by said processing component, and for converting the coordinate values to a visual field coordinate system based on a prescribed view point;
view point establishment means for establishing the position of said view point on the basis of the situation between an object serving as a predetermined reference and other objects defined in three-dimensional virtual space, and for sending the position to said conversion means; and
imaging means for adding predetermined texture to the shape data of the visual field coordinate system converted by said conversion means.
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Accused Products
Abstract
The invention provides an image processing unit for a shooting game in which suitable images can be displayed according to a given situation, and in which more exciting and easy-to-manipulate images are displayed. Coordinate values for objects in three-dimensional virtual space are established on the basis of prerecorded object shape data, view point positions are established on the basis of distances x1 and x2 from predetermined objects defined in three-dimensional virtual space (for example, the positions are lower when the distance is shorter, and higher when the distance is longer), the coordinate values established as described above are received, and the coordinate values are converted to a visual field coordinate system as seen from the view points established in the manner described above.
64 Citations
36 Claims
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1. An image processing unit, comprising:
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shape memory in which object shape data are prerecorded;
a processing component for establishing coordinate values for objects in three-dimensional virtual space based on the shape data stored in said shape memory;
conversion means for receiving the coordinate values established by said processing component, and for converting the coordinate values to a visual field coordinate system based on a prescribed view point;
view point establishment means for establishing the position of said view point on the basis of the situation between an object serving as a predetermined reference and other objects defined in three-dimensional virtual space, and for sending the position to said conversion means; and
imaging means for adding predetermined texture to the shape data of the visual field coordinate system converted by said conversion means. - View Dependent Claims (2, 3, 4, 5)
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6. An image processing method, comprising:
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a first step for establishing the coordinate values of objects in three-dimensional virtual space on the basis of prerecorded object shape data;
a second step for establishing the position of the view point on the basis of the situation between predetermined objects defined in three-dimensional virtual space;
a third step for receiving the coordinate values established in said first step, and for converting the coordinate values to a visual field coordinate system based on the view point established in said second step; and
a fourth step for adding predetermined texture to the shape data of the visual field coordinate system converted in said third step. - View Dependent Claims (7)
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8. An image processing unit, comprising:
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shape memory in which object shape data are prerecorded;
a processing component for establishing coordinate values for objects in three-dimensional virtual space based on the shape data stored in said shape memory;
conversion means for receiving the coordinate values established by said processing component, and for converting the coordinate values to a visual field coordinate system based on a prescribed view point;
audio generating means for generating sounds based on the position of said objects in three-dimensional virtual space;
view point establishment means for establishing the position of said view point on the basis of the sound generating state of said audio generating means; and
imaging means for adding predetermined texture to the shape data of the visual field coordinate system converted by said conversion means. - View Dependent Claims (9)
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10. An image processing method, comprising:
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a first step for establishing the coordinate values of objects in three-dimensional virtual space on the basis of prerecorded object shape data;
a second step for generating sounds on the basis of the position of said objects in three-dimensional virtual space;
a third step for establishing the position of said view point on the basis of the sound generating state in said second step;
a fourth step for receiving the coordinate values established in said first step, and for converting the coordinate values to a visual field coordinate system based on the view point established in said third step; and
a fifth step for adding predetermined texture to the shape data of the visual field coordinate system converted in said fourth step. - View Dependent Claims (11)
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12. A game machine for simulated games that can be played by a plurality of players, said game machine comprising:
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input means operated by said players;
shape memory means in which object shape data are prerecorded;
a processing component for establishing coordinate values for objects in three-dimensional virtual space based on the shape data stored in said shape memory and signals from said input means;
conversion means for receiving the coordinate values established by said processing component, and for converting the coordinate values to a visual field coordinate system based on a prescribed view point;
imaging means for adding predetermined texture to the shape data of the visual field coordinate system converted by said conversion means;
display means for displaying the imaging output of said imaging means;
back-up score calculating means for dividing the screen of said display means into a plurality of areas corresponding to said plurality of players, for matching the plurality of divided areas with said plurality of players, and for calculating the back-up score on the basis of the shooting results on a player'"'"'s own screen and the shooting results on another player'"'"'s screen; and
rating means for rating players according to said back-up score. - View Dependent Claims (13, 15, 16)
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14. The game machine according to claim 14, characterized by comprising storyline generating means for displaying a prescribed mark on said screen, and for changing the way the game storyline unfolds when the mark is struck by said input means.
- 17. A game machine, comprising position calculating means for calculating in real time the coordinate positions of peripheral devices relative to the display screen, and comprising presentation conversion means for converting the game presentation displayed on the display screen on the basis of the calculated results.
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24. A stereo sound effects game machine, characterized by comprising:
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a booth for housing a player;
a television monitor situated in front of the player located in a specific location in said booth;
a plurality of speakers located around the player in said specific location;
speaker driving means for forming independent sound sources corresponding to each of said plurality of speakers, and for creating stereo sound effects;
image control means for projecting images on said television monitor; and
central control means for outputting designated signals to said speaker driving means and said image control means as the game unfolds, and for matching sounds and images to allow the game to advance. - View Dependent Claims (25, 26, 27, 28, 29, 30, 31, 32, 33)
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34. A game machine, characterized by comprising:
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a booth for housing a player;
a display component located inside said booth;
image generating means for generating images displayed on said display component;
rotation means for rotating the direction in which said player is facing; and
rotation control means for rotating said rotation means, wherein said rotation control means rotates said rotation means as the game unfolds, and said image generating means changes images according to the rotation.
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35. A game machine, comprising:
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a booth for housing a player;
a display component located inside said booth;
image generating means for generating images displayed on said display component; and
special effects generating means for giving special effects to heighten the player'"'"'s sense of being in the scene as the game unfolds. - View Dependent Claims (36)
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Specification