Animation on object user interface
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Accused Products
Abstract
A system and method for graphically showing the animation order of animated elements in a presentation program or other software. The invention consists of a User Interface (UI) widget which shows the order of the animation in the presentation. This UI employs an animation On Object User Interface (OOUI), or animation tag, that is preferably a rectangular control that encloses a number, and labels the order in which objects are animated. Each animation OOUI or animation tag is associated with an object on a display during creation and editing. The animation OOUI or tag is preferably placed in close proximity to the object it is associated with, rather than in a separate window or dialog box, and is hence termed ‘On Object’. The animation tag is active and responds to computer input device selection actions. Each animation OOUI is typically associated with an animation list.
18 Citations
61 Claims
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1-41. -41. (canceled)
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42. A computer-implemented process for viewing and controlling an animation sequence of a presentation program comprising:
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a displaying step for displaying at least one animation on object user interface in close proximity of an object to be animated indicating an animation effect sequence of said object, wherein the animation on object user interface displays a number that represents a number in a sequence of input device selection actions that cause an animation effect on that object, and wherein said at least one animation on object user interface is associated with an effect in a list of animation effects in animation sequence order, and wherein each effect in said list of animation effects represents its order in a sequence of computer input device selection actions, wherein when at least one of said effects on said list of animation effects is selected, a corresponding animation on object user interface associated with said object is selected; and
a manipulation step for allowing a user to manipulate the animation using said at least one animation on object user interface. - View Dependent Claims (43, 44, 45, 46, 47, 48, 49, 50, 51)
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52. A computer-implemented process for controlling and displaying an animation sequence, comprising:
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a displaying step for displaying at least one animation tag near an object to be animated, said animation tag indicating an order of at least one animation effect on said object; and
a manipulation step for allowing a user to manipulate the order of said at least one animation effect using said at least one animation tag, wherein the animation tag displays an indicator that represents a number in a sequence of input device selection actions that cause an animation effect on said object; and
wherein the user can use keyboard keys to activate the animation tags. - View Dependent Claims (53, 54, 55, 56, 57, 58, 59, 60, 61)
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Specification