Secure server-based gaming platform
First Claim
1. A secure gaming system comprising:
- at least one client monitor for accepting user input and displaying game status and outcomes, wherein no game processing or decisions occur at the client monitor;
a game server coupled to and remote from the client monitor, the game server comprising a processor for executing game programs based on user input supplied by the client monitor, the game server returning game outcomes to the client monitor for display;
a database that logs all game outcomes, events and user input as provided by the game server; and
an audit server that replays all games executed by the game server based on the events and user input provided by the game server, and compares the results with the database logs and game outcomes independently supplied to the audit server by the client monitor to verify and ensure the integrity of gaming activity.
11 Assignments
0 Petitions
Accused Products
Abstract
A secure gaming system or platform. Client monitors accept user input and displaying game status and outcomes. No game processing or decisions occur at the client monitors. A game server is coupled to and remote from the client monitors, and comprises a processor for executing game programs based on user input supplied by the client monitor. The game server returns game outcomes to the client monitor for display. All game processing and intelligence takes place at the game server. A database logs all game outcomes, events and user input as provided by the game server. An audit server replays all games executed by the game server based on the events and user input provided by the game server, and compares the results with the database logs and game outcomes independently supplied to the audit server by the client monitor to verify and ensure the integrity of gaming activity.
51 Citations
7 Claims
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1. A secure gaming system comprising:
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at least one client monitor for accepting user input and displaying game status and outcomes, wherein no game processing or decisions occur at the client monitor;
a game server coupled to and remote from the client monitor, the game server comprising a processor for executing game programs based on user input supplied by the client monitor, the game server returning game outcomes to the client monitor for display;
a database that logs all game outcomes, events and user input as provided by the game server; and
an audit server that replays all games executed by the game server based on the events and user input provided by the game server, and compares the results with the database logs and game outcomes independently supplied to the audit server by the client monitor to verify and ensure the integrity of gaming activity. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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Specification