Media enhanced gaming system
First Claim
1. A system for providing media to users at secure remote gaming locations, comprising:
- one or more secure gaming terminals located at remote locations on a communication network, the one or more secure gaming terminals each allowing a user to play and wager in a game of chance;
at least one media server on the communication network, the media server determining the usable media for the one or more secure gaming terminals; and
one or more media feeds selectively feeding media to the media server, the media server selectively distributing the appropriate media content from the one or more media feeds to the one or more secure gaming terminals.
18 Assignments
0 Petitions
Accused Products
Abstract
An integrated group of systems, processes, and controls that enable real-time/near real-time media (video and audio) enhancement and capabilities in a gaming environment. Media from a variety of sources may be streamed or pushed to either individual gaming terminal devices, a group of these devices, or an entire network of such units. Additional system functionality allows for two-way interactive visual and audio communications between gaming terminal users/operators and call center personnel as well as providing a standard interface to interact with existing retail sales-oriented equipment that may exist at the installation location.
107 Citations
16 Claims
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1. A system for providing media to users at secure remote gaming locations, comprising:
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one or more secure gaming terminals located at remote locations on a communication network, the one or more secure gaming terminals each allowing a user to play and wager in a game of chance;
at least one media server on the communication network, the media server determining the usable media for the one or more secure gaming terminals; and
one or more media feeds selectively feeding media to the media server, the media server selectively distributing the appropriate media content from the one or more media feeds to the one or more secure gaming terminals. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method of for providing media to users at secure remote gaming locations, comprising the steps of:
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hosting a game of chance at one or more secure gaming terminals located at remote locations on a communication network, the one or more terminals each allowing a user to play and wager in the game of chance;
feeding media content from one or media feeds to a media server, the media server determining the usable media for the one or more secure terminals; and
distributing the appropriate media content from the media server to the one or more secure gaming terminals during the game of chance. - View Dependent Claims (10, 11, 12, 13, 14, 15)
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16. A system for providing media to users at secure remote gaming locations, comprising:
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at least one gaming means located at a remote locations on a communication network, the gaming means for allowing a user to play and wager in a game of chance;
at least one media serving means on the communication network, the media serving means for determining the usable media for the at least one gaming means; and
at least one media feeding means for selectively feeding media content to the media serving means, wherein the at least one media serving means selectively distributing the appropriate media content from the at least one media feeding means to the at least one gaming means.
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Specification