Image controller
First Claim
Patent Images
1. A method of interacting with an image controller controlling electronic game imagery, comprising the acts:
- receiving a command from at least one of four bi-directional proportional sensors located in said image controller; and
receiving a command from at least one of four unidirectional sensors located in said image controller; and
receiving a command from at least one of two single independent buttons positioned to activate proportional sensors connected by a sheet within said image controller, said buttons having a resilient tactile structure providing a tactile feedback to at least one finger of a hand of a human user;
sending an active tactile feedback command to said image controller, the active tactile feedback command causes a motor to rotate an offset weight located in said image controller causing a vibration to be felt by the hand of the human user.
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Abstract
Methods of interacting with image controllers structured for allowing inputs to be converted or translated into electrical outputs, one preferred controller structured with at least a sufficient number of sensors to aid in controlling three-dimensional objects and navigating a three-dimensional viewpoint shown by a display. An active tactile feedback vibrator is mounted as a component of the controller for providing vibration to be felt by a user. Some preferred embodiments also incorporate proportional sensors allowing user variable inputs to cause imagery to be variably controlled.
103 Citations
5 Claims
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1. A method of interacting with an image controller controlling electronic game imagery, comprising the acts:
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receiving a command from at least one of four bi-directional proportional sensors located in said image controller; and
receiving a command from at least one of four unidirectional sensors located in said image controller; and
receiving a command from at least one of two single independent buttons positioned to activate proportional sensors connected by a sheet within said image controller, said buttons having a resilient tactile structure providing a tactile feedback to at least one finger of a hand of a human user;
sending an active tactile feedback command to said image controller, the active tactile feedback command causes a motor to rotate an offset weight located in said image controller causing a vibration to be felt by the hand of the human user.
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2. A method of interacting with an image controller controlling electronic game imagery, comprising the acts:
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receiving a command from at least one of four bi-directional proportional sensors located in said image controller; and
receiving a command from at least one of four unidirectional sensors located in said image controller; and
receiving a command from at least one of two independent pivotal buttons structured to activate proportional sensors located within said image controller;
sending an active tactile feedback command to said image controller, the active tactile feedback command causes a motor to rotate an offset weight located in said image controller causing a vibration to be felt by a hand of a human user. - View Dependent Claims (3)
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4. A method of interacting with an image controller controlling electronic game imagery shown on a television, said image controller comprising a hand grasped housing, four bi-directional proportional sensors, four unidirectional sensors, two unidirectional proportional sensors, and a motor with offset weight;
- the method comprising;
receiving a first signal from at least one of the sensors, the first signal at least in part controlling the imagery; and
sending an active tactile feedback signal to said image controller, the active tactile feedback signal causes said motor to rotate said offset weight causing a vibration to be felt by the hand of the human user. - View Dependent Claims (5)
- the method comprising;
Specification