"Buy a peek" gaming methods and devices
First Claim
Patent Images
1. A gaming method, comprising:
- conducting a wagering game until a decision point is reached, the decision point based in part upon game information concealed from a player;
offering, for a price, to provide the player with an amount of the game information; and
reducing the player'"'"'s odds of winning the wagering game when the player accepts the offer.
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Accused Products
Abstract
The present invention provides methods and devices for providing wagering games. A player pays an initial price to play a wagering game according to normal game rules. Game information that would normally be concealed from the player is offered for an additional price. In some implementations, the wagering game is a poker game and the game information is draw card information. The additional price may increase according to the amount of game information provided. In some implementations, a paytable percentage for the wagering game decreases according to the amount of game information provided.
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Citations
49 Claims
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1. A gaming method, comprising:
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conducting a wagering game until a decision point is reached, the decision point based in part upon game information concealed from a player;
offering, for a price, to provide the player with an amount of the game information; and
reducing the player'"'"'s odds of winning the wagering game when the player accepts the offer. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A gaming method, comprising:
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providing, for a first payment, a first stage of a wagering game;
providing a second stage of the wagering game according to game decisions of a player made prior to the second stage, and offering, prior to the second stage, to provide first information about the second stage in exchange for a second payment. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19)
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20. A method of playing an electronic bingo game, comprising:
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conducting an electronic bingo game involving a plurality of players to allow at least one of the plurality of players to achieve a game-winning outcome, the conducting step comprising displaying a simulation of a bingo card;
displaying a hand of playing cards, each card of the hand corresponding with a corresponding area of the bingo card;
allowing players to optionally select cards of the hand;
offering players, for a price, the opportunity to view at least one of a plurality of draw cards;
permitting players to select draw cards;
displaying a pattern of the bingo card as a result of a card game; and
selecting a winning card player who achieves the highest-ranking pattern.
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21. A method of playing an electronic bingo game, comprising:
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forming a plurality of bingo cards by mapping each of a plurality of numbered areas of each bingo card to corresponding playing cards;
providing at least some of the plurality of bingo cards to bingo players;
conducting a conventional bingo game until a player daubs a game-winning pattern of numbered areas of the player'"'"'s bingo card;
displaying a first hand of playing cards for each player, each card in the hand corresponding to one of the numbered areas of the player'"'"'s bingo card;
allowing players to optionally select cards of the hand;
offering players, for a price, the opportunity to view at least one of a plurality of draw cards;
permitting players to select draw cards;
displaying a second hand of playing cards, the second hand including selected draw cards, if any; and
paying out a prize to a player who achieves the highest-ranking second hand.
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22. A method of providing an electronic bingo game, comprising:
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selecting a number of balls for an electronic simulation of a ball drop;
selecting a type of bingo card, the type including a number of areas and a game-winning pattern;
assigning ball numbers of the ball drop to areas of bingo cards;
mapping areas of the bingo card to corresponding playing cards;
displaying to players a bingo card, a ball drop display, a playing card display and means for daubing;
displaying a first ball drop session to players, the first ball drop session including hits that complete a game-winning pattern on at least one player'"'"'s bingo card;
providing the players a predetermined first time to daub hits on their bingo card;
displaying a second ball drop session to players, the second ball drop session including hits that complete all players'"'"' bingo cards;
providing the players a predetermined second time to daub hits on their bingo card;
displaying a first hand of playing cards in the playing card display corresponding to selected hits;
allowing players to select cards from their hand to hold;
offering players, for a price, the opportunity to view at least one of a plurality of draw cards;
allowing players who did not select all cards in their hand the opportunity to select one or more draw cards;
displaying a second hand of playing cards in the playing card display corresponding to held cards and drawn cards, if any;
determining a winning hand of cards; and
indicating the winning hand of cards.
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23. A gaming network for playing an electronic bingo game, comprising:
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a plurality of gaming machines; and
a game server configured to transmit game data to the plurality of gaming machines for conducting an electronic bingo game that allows at least one of a plurality of players to achieve a game-winning outcome, the game data comprising simulated bingo cards for display on the plurality of gaming machines;
wherein each of the plurality of gaming machines is configured to do the following;
display a hand of playing cards, each card of the hand corresponding with a corresponding area of the bingo card;
allow players to optionally select cards of the hand;
offer players, for a price, the opportunity to view at least one of a plurality of draw cards;
permit players to choose draw cards; and
display a pattern of the bingo card as a result of a card game, wherein the game server is further configured to select winning card players who achieve winning patterns.
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24. Computer software embodied in a machine-readable medium, the computer software including instructions for controlling devices in a gaming network to perform the following steps:
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conducting an electronic bingo game involving a plurality of players to allow at least one of the plurality of players to achieve a game-winning outcome, the conducting step comprising displaying a simulation of a bingo card;
displaying a hand of playing cards, each card of the hand corresponding with a corresponding area of the bingo card;
allowing players to optionally select cards of the hand;
offering players, for a price, the opportunity to view at least one of a plurality of draw cards;
permitting players to choose draw cards;
displaying a pattern of the bingo card as a result of a card game; and
selecting a winning card player who achieves the highest-ranking pattern.
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25. Computer software embodied in a machine-readable medium, the computer software containing instructions for controlling at least one device in a gaming network to perform the following steps:
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conducting a wagering game until a decision point is reached, the decision point based in part upon game information concealed from a player;
offering, for a price, to provide the player with an amount of the game information; and
reducing the player'"'"'s odds of winning the wagering game when the player accepts the offer. - View Dependent Claims (26, 27, 28, 29, 30, 31, 32, 33)
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34. Computer software embodied in a machine-readable medium, the computer software containing instructions for controlling at least one device in a gaming network to perform the following steps:
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provide, for a first payment, a first stage of a wagering game;
provide a second stage of the wagering game according to game decisions of a player made prior to the second stage, and offer, prior to the second stage, to provide first information about the second stage in exchange for a second payment. - View Dependent Claims (35, 36, 37, 38, 39, 40, 41, 42, 43)
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44. A gaming network, comprising:
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means for conducting a wagering game until a decision point is reached, the decision point based in part upon game information concealed from a player;
means for offering, for a price, to provide the player with an amount of the game information; and
means for reducing the player'"'"'s odds of winning the wagering game when the player accepts the offer.
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45. A gaming network, comprising:
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means for providing, for a first payment, a first stage of a wagering game;
means for providing a second stage of the wagering game according to game decisions of a player made prior to the second stage, and means for offering, prior to the second stage, to provide first information about the second stage in exchange for a second payment.
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46. A gaming machine, comprising:
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means for conducting a wagering game until a decision point is reached, the decision point based in part upon game information concealed from a player;
means for offering, for a price, to provide the player with an amount of the game information; and
means for reducing the player'"'"'s odds of winning the wagering game when the player accepts the offer.
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47. A gaming machine, comprising:
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means for providing, for a first payment, a first stage of a wagering game;
means for providing a second stage of the wagering game according to game decisions of a player made prior to the second stage, and means for offering, prior to the second stage, to provide first information about the second stage in exchange for a second payment.
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48. A gaming network, comprising:
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a game server, comprising;
a first network interface for communication with gaming machines on a gaming network; and
a logic device for controlling the gaming machines, via the gaming network;
a plurality of gaming machines, comprising;
a second network interface for communication with the game server; and
means for conducting a wagering game according to instructions from the game server until a decision point is reached, the decision point based in part upon game information concealed from a player, wherein the conducting means comprises;
means for offering, for a price, to provide the player with an amount of the game information; and
means for informing the game server whether the player accepts an offer;
wherein the logic device reduces the player'"'"'s odds of winning the wagering game when the player accepts the offer.
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49. A gaming network, comprising:
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a game server, comprising;
a first network interface for communication with gaming machines on a gaming network; and
a logic device for controlling the gaming machines, via the gaming network;
a plurality of gaming machines, comprising;
a second network interface for communication with the game server; and
means for conducting a wagering game according to instructions from the game server, wherein the conducting means comprises;
means for providing, for a first payment, a first stage of a wagering game;
means for providing a second stage of the wagering game according to game decisions of a player made prior to the second stage, and means for offering, prior to the second stage, to provide first information about the second stage in exchange for a second payment.
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Specification