Voice-to-text chat conversion for remote video game play
First Claim
Patent Images
1. A multi-player video game playing method comprising:
- converting a player'"'"'s speech to text;
analyzing said speech and/or said text for at least one predetermined characteristic; and
displaying, to at least one other video game player, at least a portion of said text including a distinctive indication responsive to said analysis.
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Abstract
A multi-player networked video game playing system including for example video game consoles analyzes speech to vary the font size and/or color of associated text displayed to other users. If the amplitude of the voice is high, the text displayed to other users is displayed in a larger than normal font. If the voice sounds stressed or is aggressive words are used, the text displayed to other users is displayed using a special font such as red color. Other analysis may be performed on the speech in context to vary the font size, color, font type and/or other display attributes.
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Citations
13 Claims
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1. A multi-player video game playing method comprising:
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converting a player'"'"'s speech to text;
analyzing said speech and/or said text for at least one predetermined characteristic; and
displaying, to at least one other video game player, at least a portion of said text including a distinctive indication responsive to said analysis. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. Video game playing equipment comprising:
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a computing device executing video game play instructions;
a microphone that, in use, receives speech from at least one human game player;
a speech-to-text converter that converts said received speech into text;
an analyzer that analyzes said speech and/or text to determine whether at least one predetermined characteristic is present; and
a text formatter that formats said text for display at least in part in response to said analyzer determination.
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12. A digital storage medium comprising:
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a first program instruction storage area storing video game play instructions;
a second instruction storage area storing instructions for converting speech into text;
a third instruction storage area storing instructions that analyze said speech and/or text to determine whether a predetermined characteristic is present; and
a fourth instruction storage area that stores display format instructions that format said text for display based at least in part on said analysis performed by said analyzing instructions.
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13. A video game chat system comprising:
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a plurality of video game play sites, each said site including a user input device and a display, said display providing interactive video game play in response to user inputs said user input device provides, wherein at least one of said sites further includes an audio transducer that picks up speech;
a speech recognizer coupled to said audio transducer, said speech recognizer converting said speech into displayable indicia and further analyzing said speech to determine whether a predetermined characteristic is present therein; and
a display formatter that displays said displayable indicia on at least one said displays, said display formatter formatting said display at least in part in response to whether said predetermined characteristic is present.
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Specification