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Video game voice chat with amplitude-based virtual ranging

  • US 20060025216A1
  • Filed: 07/29/2004
  • Published: 02/02/2006
  • Est. Priority Date: 07/29/2004
  • Status: Active Grant
First Claim
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1. A video game system comprising:

  • an audio transducer that receives acoustical information including speech;

    an amplitude detector that detects the amplitude of said received acoustical information; and

    a messaging arrangement that selectively messages other players of said video game as a function of (a) said received acoustical information, (b) said detected amplitude, and (c) the respective relative virtual proximity of avatars within said video game that represent said players.

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