User interface for multi-sensory emoticons in a communication system
First Claim
1. A user interface generated by instructions stored on a computer-readable medium and executable on a computer, said user interface comprising on one or more related views of a display:
- a list of participants in a voice chat session;
a menu comprising a list of emoticons selectable by a user for sending data corresponding to a user-selected emoticon to a user-selected voice chat participant.
1 Assignment
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Accused Products
Abstract
Methods and systems for providing dynamic emoticons during chat sessions across game consoles are disclosed. A dynamic emoticon may include haptic, visual, and/or auditory components. Each component may have an associated intensity level, e.g., based on a pressure with which a user of the game console presses a controller button or actuates a control input. The emoticon'"'"'s auditory component may include or identify a sound effects filter or a known audio file; the emoticon'"'"'s visual component may include or identify a visual effects filter or a known video or graphic file; the emoticon'"'"'s haptic component may cause vibration of or force feedback on the controller. Emoticons may be sent from one voice chat participant'"'"'s game console to another voice chat participant'"'"'s game console across a network such as the Internet.
83 Citations
40 Claims
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1. A user interface generated by instructions stored on a computer-readable medium and executable on a computer, said user interface comprising on one or more related views of a display:
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a list of participants in a voice chat session;
a menu comprising a list of emoticons selectable by a user for sending data corresponding to a user-selected emoticon to a user-selected voice chat participant. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A method of generating a user interface, comprising:
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a game console detecting participants in a voice chat session of which a user of the game console is participating;
displaying on a display connected to the game console the list of participants in the voice chat session for user selection of an emoticon recipient; and
displaying a list of emoticons selectable by the user to send to the emoticon recipient. - View Dependent Claims (20, 21, 22)
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23. A method of generating a user-interface, comprising:
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a game console detecting participants in a voice chat session of which a user of the game console is participating;
displaying on a display device connected to the game console the list of participants in the voice chat session; and
while a particular participant in the voice chat session is speaking, displaying a graphical indication on the display indicating that the particular participant is speaking.
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24. In a user interface of a game console, said user interface displayed on a display device connected to the game console, a method of sending an emoticon to a voice chat participant, comprising steps of:
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rendering a graphic list of participants in a voice chat session in which a user of the game console is participating;
receiving input from the user selecting one the voice chat participants;
receiving input from the user selecting an emoticon to send to the selected voice chat participant. - View Dependent Claims (25, 26, 27, 28, 29)
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30. A data signal embodied in a carrier wave interpretable by a receiving game console, said data signal communicating an emoticon instruction message comprising a haptic component.
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31. A data signal embodied in a carrier wave interpretable by a receiving game console, said data signal communicating an emoticon instruction message comprising an intensity level.
- 32. A data signal embodied in a carrier wave interpretable by a receiving game console, said data signal communicating an emoticon instruction message comprising an auditory component.
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40. A system for sending an emoticon from a first participant in a voice chat session to a second participant in a voice chat session, said system comprising:
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a display device for outputting video content from a game console to which the display device is connected;
a controller connected to the game console;
said force-feedback controller comprising a plurality of inputs for inputting information to the game console, and comprising a force-feedback capability for providing haptic output to a user of the system; and
the game console comprising a memory storing executable instructions that, when executed by a processor of the game console, cause the game console to perform steps comprising;
rendering on the display device a list of participants in the voice chat session;
receiving a selection of the second participant as input from the first participant via the controller;
receiving a haptic emoticon command as input from the first participant via the controller; and
sending a haptic emoticon message to a second game console corresponding to the second participant.
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Specification