Digital entertainment distribution system
First Claim
1. A system for distributing and selling digital entertainment content, said system comprising an in-person access network with terminals installed at pre-established locations, where potential customers can sample, select, purchase and obtain on the spot entertainment products in physical media or by download, and/or an internet access site with a similar functionality, and a system of redeemable credits for non-competing companies marketing consumer product goods and services, which credits, once distributed to these companies'"'"' customers with their products or otherwise, allow said customers to pay at least part of the price of said content at said access locations or sites, by applying said credits towards the price of said content.
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Accused Products
Abstract
Customers can browse, preview, select and purchase digital entertainment products, such as music or movies, at kiosks or point-of-sale locations connected to a central source of digital entertainment content. The products can be paid for or their price subsidized by credits which the customers have obtained from non-competing companies as part of those companies'"'"' own marketing efforts.
23 Citations
23 Claims
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1. A system for distributing and selling digital entertainment content, said system comprising
an in-person access network with terminals installed at pre-established locations, where potential customers can sample, select, purchase and obtain on the spot entertainment products in physical media or by download, and/or an internet access site with a similar functionality, and a system of redeemable credits for non-competing companies marketing consumer product goods and services, which credits, once distributed to these companies'"'"' customers with their products or otherwise, allow said customers to pay at least part of the price of said content at said access locations or sites, by applying said credits towards the price of said content.
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2. A method of distributing and selling digital entertainment content, said method comprising the steps of
providing a remotely and/or locally accessible source of entertainment content, providing a plurality of in-person content access locations connected to said source and having means for attracting customer attention and desire to interact, means for searching said source, means for previewing content, and means for selling and delivering selected content to customers in physical carriers, providing a web site having means for offering a similar presentation and functionality as said locations, dependent on customers'"'"' access point set-up, providing exclusive per-product category sponsors, who deal in non-competing products, means for purchasing credit issuing rights, and inducing said sponsors to execute such rights by regularly and or periodically distributing free credits to their customers, which credits, are applicable to the purchase price of said selected content, and providing entertainment content broadcasters'"'"' promotional efforts, content broadcast information and content related news.
Specification