Game machine and game program
First Claim
1. A game machine, comprising:
- field producing means for setting a three-dimensional virtual space where world coordinates are set in a memory and for producing a field which is comprised of two or more stages connecting with each other on said world coordinates;
character locating means for respectively locating two or more characters appearing in a game in said stages in said field;
operation character locating means for locating an operation character operable by a player through a controller in said stage of said field;
character density computing means for computing a character density in said stage where said operation character is located;
character density judgment means for judging as to whether or not said computed character density is lower than a predetermined character density;
short character number computing means for computing a number of short said characters when said character density was judged to be lower than said predetermined character density;
short character extracting relocation means for extracting said computed short characters from said stages other than one where said operation character is located, and for relocating said short characters in said stage where said operation character is located; and
image display means for displaying an image of said stage where said operation character is located on a monitor.
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Accused Products
Abstract
A game machine is comprised of means for producing a field having two or more stages which are connected with each other on world coordinates, means for respectively locating two or more characters appearing in a game in the stage, means for locating an operation character, means for computing a character density in the stage where the operation character is located, means for judging as to whether or not the character density is lower than a predetermined character density, means for computing a number of short characters, and means for extracting the short characters from the stages other than the stage where the operation character is located and relocating the short characters.
37 Citations
5 Claims
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1. A game machine, comprising:
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field producing means for setting a three-dimensional virtual space where world coordinates are set in a memory and for producing a field which is comprised of two or more stages connecting with each other on said world coordinates;
character locating means for respectively locating two or more characters appearing in a game in said stages in said field;
operation character locating means for locating an operation character operable by a player through a controller in said stage of said field;
character density computing means for computing a character density in said stage where said operation character is located;
character density judgment means for judging as to whether or not said computed character density is lower than a predetermined character density;
short character number computing means for computing a number of short said characters when said character density was judged to be lower than said predetermined character density;
short character extracting relocation means for extracting said computed short characters from said stages other than one where said operation character is located, and for relocating said short characters in said stage where said operation character is located; and
image display means for displaying an image of said stage where said operation character is located on a monitor. - View Dependent Claims (2)
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3. Game program for getting a computer to execute the following routines, comprising:
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a field producing routine for setting a three-dimensional virtual space where world coordinates are set in a memory and for producing a field which is comprised of two or more stages connecting with each other on said world coordinates;
a character locating routine for respectively locating two or more characters appearing in a game in said stages in said field;
an operation character locating routine for locating an operation character operable by a player through a controller in said stage of said field;
a character density computing routine for computing a character density in said stage where said operation character is located;
a character density judgment routine for judging as to whether or not said computed character density is lower than a predetermined character density;
a short character number computing routine for computing a number of short said characters when said character density was judged to be lower than said predetermined character density;
a short character extracting relocation routine for extracting said computed short characters from said stages other than one where said operation character is located, and for relocating said short characters in said stage where said operation character is located; and
an image display routine for displaying an image of said stage where said operation character is located on a monitor.
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4. A game machine comprising:
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a field producing unit for setting a three-dimensional virtual space where world coordinates are set in a memory and for producing a field which is comprised of two or more stages connecting with each other on said world coordinates;
a character locating unit for respectively locating two or more characters appearing in a game in said stages in said field;
an operation character locating unit for locating an operation character operable by a player through a controller in said stage of said field;
a character density computing unit for computing a character density in said stage where said operation character is located;
a character density judgment unit for judging as to whether or not said computed character density is lower than a predetermined character density;
a short character number computing unit for computing a number of short said characters when said character density was judged to be lower than said predetermined character density;
a short character extracting relocation unit for extracting said computed short characters from said stages other than one where said operation character is located, and for relocating said short characters in said stage where said operation character is located; and
an image display unit for displaying an image of said stage where said operation character is located on a monitor. - View Dependent Claims (5)
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Specification