Force feedback device for simulating combat
First Claim
1. An interactive electronic combat game apparatus comprising:
- a display device configured to display images of a battle;
a first weapon handle configured to be grasped by a first user, said first weapon handle configured to provide a tactile feedback to the first user; and
a processor operationally connected to said display device and said first weapon handle, said processor designed to execute a program for an interactive electronic combat game.
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0 Petitions
Accused Products
Abstract
A method and apparatus for providing force feedback to a user operating a human/computer interface device and interacting with a computer-generated simulation. In one aspect, a computer-implemented method simulates the interaction of simulated objects displayed to a user who controls one of the simulated objects manipulating a physical object of an interface device. The position of the simulated object, as provided within the simulation and as displayed, is mapped directly to the physical position of the user object. This mapping is broken under conditions that are effective to provide force feedback to the user which imparts a physical sensation corresponding to the interaction of the simulated objects. In another aspect, hand-to-hand combat is simulated wherein a user controls a simulated object by manipulating a physical object, such a sword hilt, to allow the user to utilize a wide range of physical skill and dexterity in interacting with the simulation. In another aspect, a simulation apparatus provides a display device such as one or more display screens or a projection device, and which also provides an intuitive mechanical interface device for the user to skillfully and dexterously manipulate objects within a computer-generated simulation.
62 Citations
42 Claims
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1. An interactive electronic combat game apparatus comprising:
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a display device configured to display images of a battle;
a first weapon handle configured to be grasped by a first user, said first weapon handle configured to provide a tactile feedback to the first user; and
a processor operationally connected to said display device and said first weapon handle, said processor designed to execute a program for an interactive electronic combat game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. An interactive electronic game apparatus comprising:
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a display device for displaying images corresponding to an interactive electronic game;
a first user object configured to be grasped by a first user, the first user object providing tactile feedback to the first user during at least a portion of an interactive electronic game play; and
a processor operationally coupled to the display device and the first user object, the processor executing a program for the interactive electronic game, wherein at least a portion of the interactive electronic game comprises a simulated sword battle. - View Dependent Claims (22, 23, 24, 25)
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26. An apparatus for allowing a user to interact with a computer-generated simulation of combat, the apparatus comprising:
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a processor configured to implement a computer-generated simulation of combat, said simulation including a first simulated object;
a display device coupled to said processor configured to display said first simulated object; and
a force feedback interface device coupled to said processor and including a physical user object which is grasped by a user, said user object being movable in a planar workspace corresponding to a simulated plane within said simulation to move said first simulated object within said simulation according to a position control mapping, and wherein said processor is operative to command forces output to said user via said force feedback interface device. - View Dependent Claims (27, 28, 29, 30, 31, 32, 33, 34, 35, 36)
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- 37. A computer-implemented method for providing force feedback to a user operating an interactive electronic combat game apparatus comprising simulating interaction of a first graphical object with a second graphical object, wherein the first graphical object is controlled by a user manipulating a first physical object of the interface device, wherein the position of the first graphical object is mapped directly to the position of the first physical object.
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42. An interactive electronic combat game apparatus comprising a means for displaying images of a battle and a means for providing a tactile feedback to a user.
Specification